Info gamemode: Difference between revisions
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{{DISPLAYTITLE:info_gamemode}} | |||
{{l4d point|info_gamemode}} | |||
{{l4d2 point|info_gamemode}} | |||
== Entity description == | == Entity description == | ||
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* {{I Targetname}} | * {{I Targetname}} | ||
== Outputs | == Outputs == | ||
* {{O Targetname}} | * {{O Targetname}} | ||
* '''OnCoop''' | * '''OnCoop''' | ||
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* '''OnSurvival''' | * '''OnSurvival''' | ||
: Fired when the map spawns in survival games. | : Fired when the map spawns in survival games. | ||
* {{l4d2}} '''OnScavenge''' | |||
: Fired when the map spawns in scavenge mode. | |||
* {{l4d2}} '''OnCoopPostIO''' | |||
: Fired after all entity IO generated by OnCoop has finished. | |||
* {{l4d2}} '''OnVersusPostIO''' | |||
: Fired after all entity IO generated by OnVersus has finished | |||
* {{l4d2}} '''OnSurvivalPostIO''' | |||
: Fired after all entity IO generated by OnSurvival has finished | |||
* {{l4d2}} '''OnScavengePostIO''' | |||
: Fired after all entity IO generated by OnScavenge has finished | |||
* {{l4d2}} '''OnScavengeMatchStart''' | |||
: Fired on the first map load of a scavenge match. Doesn't fire on round restarts. | |||
* {{l4d2}} '''OnNavAnalyze''' | |||
: Fired when the map is loaded with -navanalyze on the command line. | |||
== See also == | == See also == |
Revision as of 08:20, 16 July 2010
Template:L4d point Template:L4d2 point
Entity description
When a map is loaded, this entity can fire outputs depending on the current game mode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Outputs
- OnCoop
- Fired when the map spawns in coop games.
- OnVersus
- Fired when the map spawns in versus games.
- OnSurvival
- Fired when the map spawns in survival games.
- Fired when the map spawns in scavenge mode.
- Fired after all entity IO generated by OnCoop has finished.
- Fired after all entity IO generated by OnVersus has finished
- Fired after all entity IO generated by OnSurvival has finished
- Fired after all entity IO generated by OnScavenge has finished
- Fired on the first map load of a scavenge match. Doesn't fire on round restarts.
- Fired when the map is loaded with -navanalyze on the command line.