Talk:Npc turret ceiling: Difference between revisions

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(Use of npc_turret_ceiling as a player turret)
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No... Those are http://developer.valvesoftware.com/wiki/Npc_turret_ground --[[User:Acolarh|Acolarh]] 22:18, 15 July 2010 (UTC)
No... Those are http://developer.valvesoftware.com/wiki/Npc_turret_ground --[[User:Acolarh|Acolarh]] 22:18, 15 July 2010 (UTC)
== Usage in Half Life 2 Update as a player turret ==
I have noticed that when ent_creating these turrets in groups of four and setting relationships to make them friendly and inverting them on the Z axis that they use up an inordinate amount of edicts. Creating more than two groups of four turrets at 90 degree incrementals on the Y axis crashes the game with "no more edicts". This is with the command line arg num_edicts set to 4096 or 2048.

Revision as of 11:40, 15 September 2024

Usage in Half Life 2

"Rarely used in Half-Life 2 (if at all)"

Aren't the turrets used in d3_c17_10b? In the area where you have to avoid all the lasers?

Yes --Jike 16:39, 17 May 2010 (UTC)

No... Those are http://developer.valvesoftware.com/wiki/Npc_turret_ground --Acolarh 22:18, 15 July 2010 (UTC)

Usage in Half Life 2 Update as a player turret

I have noticed that when ent_creating these turrets in groups of four and setting relationships to make them friendly and inverting them on the Z axis that they use up an inordinate amount of edicts. Creating more than two groups of four turrets at 90 degree incrementals on the Y axis crashes the game with "no more edicts". This is with the command line arg num_edicts set to 4096 or 2048.