Lighting: Difference between revisions
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*[[light_dynamic]] — a combination point light and spotlight that can be moved, turned, and adjusted | *[[light_dynamic]] — a combination point light and spotlight that can be moved, turned, and adjusted | ||
*[[env_particlelight]] — only lights particles (such as those produced by [[env_smokestack]]) | *[[env_particlelight]] — only lights particles (such as those produced by [[env_smokestack]]) | ||
*[[point_spotlight]] — a moveable spotlight glow, with optional dynamic light | |||
==Notes== | ==Notes== |
Revision as of 19:56, 25 October 2005
Entities
- light — a simple omni-directional light
- light_environment — light from the sky
- light_spot — a stationary spotlight
- light_dynamic — a combination point light and spotlight that can be moved, turned, and adjusted
- env_particlelight — only lights particles (such as those produced by env_smokestack)
- point_spotlight — a moveable spotlight glow, with optional dynamic light
Notes
- Naming a light makes it more expensive. Only name lights when you need to. Multiple lights sharing the same name cheaper than lights with seperate names.
- light_dynamic is especially expensive, and will not even show up on some systems