Sound mix layer: Difference between revisions
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{{O Targetname}} | {{O Targetname}} | ||
==Mix layers== | ==Mix layers== | ||
More information regarding MixLayers can be found in '''pak01_dir.vpk:''' /scripts/ | More information regarding MixLayers can be found in '''pak01_dir.vpk:''' /scripts/soundmixers.txt | ||
These are listed in the dev console commmand <code>snd_list_mixers</code> | These are listed in the dev console commmand <code>snd_list_mixers</code> |
Revision as of 07:09, 1 July 2010
Template:L4d2 point It is used to set a mix layer to a specific value.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- MixLayerName:
- Mix Layer Name [-1..x] <string>
- Name of the mix layer to be setting the level of.
- Level:
- Level <float>
- Set the Mix Layer Level.
Inputs
SoundMixLayer:
Level <float>
- Set the Mix Layer Level
Outputs
Mix layers
More information regarding MixLayers can be found in pak01_dir.vpk: /scripts/soundmixers.txt
These are listed in the dev console commmand snd_list_mixers
- mobBeatingLayer
- mobRulesLayer
- zombatMusicLayer
- zombatMusic2Layer
- zombatMusic3Layer
- witchRageLayer
- safeRoomLayer
- unaliveLayer
- PZVOWarnLayer
- chargerAttackLayer
- commentaryLayer
- undeathLayer
- adrenalineLayer
- fluMusicLayer
- rainLayer
- stormLayer
- voipLayer
Entries listed under the dev console command snd_list_mix_groups
may work with a "Layer" post-fix, but need further testing.