Path track: Difference between revisions
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(→Outputs: Fixed output and added ext link to tut) |
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==Outputs== | ==Outputs== | ||
*{{o targetname}} | |||
*'''OnPass''' | |||
:Fired when any entity following this path passes this path_track node. | |||
* | ==External links== | ||
*[http://www.akilling.org/akg/tutorials/wiseAltpath.asp Alternate paths] tutorial | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 18:40, 25 October 2005
Entity Description
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
Keyvalues
- target
- <target_destination> The next path_track in the path.
- altpath
- <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
- speed
- <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- radius
- <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- orientationtype
- <choices> The way that the path follower faces as it moves through this path track.
- !!FINISH THIS!!
Flags
- 1 : Disabled
- 2 : Fire once
- 4 : Branch Reverse
- 8 : Disable train
- 16 : Teleport to THIS path track
Inputs
- ToggleAlternatePath
- Cause the track to toggle to/from its alternate path.
- EnableAlternatePath
- Enable the alternate path of the track.
- DisableAlternatePath
- Disable the alternate path of the track.
- TogglePath
- Cause the track to toggle on/off
- EnablePath
- Enable the track.
- DisablePath
- Disable the track.
Outputs
- Template:O targetname
- OnPass
- Fired when any entity following this path passes this path_track node.
External links
- Alternate paths tutorial