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== SMD exporters == | == SMD exporters == | ||
~NOTE~ | |||
The latest version of Blender (2.53 Beta as of July 31, 2010) is not compatible with any SMD importer or exporter listed here. | |||
The only plug-in that can export [[reference mesh|reference]], [[collision mesh|collision]] and [[skeletal animation|animation]] SMDs is Dvondrake's. | The only plug-in that can export [[reference mesh|reference]], [[collision mesh|collision]] and [[skeletal animation|animation]] SMDs is Dvondrake's. |
Revision as of 14:41, 31 July 2010
Blender (download) is a free and open source 3D modeling package that can be used to create models for Source.
SMD exporters
~NOTE~ The latest version of Blender (2.53 Beta as of July 31, 2010) is not compatible with any SMD importer or exporter listed here.
The only plug-in that can export reference, collision and animation SMDs is Dvondrake's.
- Dvondrake's exporter has been modified by windwakr to add flex animation (VTA file) export.
- There is an SMD Importer by Jon Moen Drange, but it does not support animations.
Installation

Extract the .py script files of your chosen plug-in to:
- Vista
%userprofile%\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\
C:\ProgramData\Blender Foundation\Blender\.blender\scripts\
- XP
%userprofile%\Application Data\Blender Foundation\Blender\.blender\scripts\
C:\Program Files\Blender Foundation\Blender\.blender\scripts\
- Linux
~/.blender/scripts
Under Windows, whether you install to %userprofile%
or Program Files
/ProgramData
depends on which you chose to use when installing Blender. The active folder will exist and be filled with existing .py files.
Learning Blender
Blender has a very unusual interface that takes some getting used to. Matters aren't helped by its preference of hotkeys over of visible buttons. Nevertheless, learning it is quite achievable:
- Official help portal
- Blender 3D: Noob to Pro (Wikibook)
- Blender Basics- 3rd Edition (printable classroom textbook released under Creative Commons BY NC SA)
Blender and Source
- Dvondrake's SMD export video tutorial covers creating, texturing and exporting a simple static object
- The Blender Modelling Walkthrough is a complete, step-by-step guide to creating exporting a static model with Dvondrake's plug-in.
- See Animation in Blender to learn how to rig and animate in a way that survives SMD export.
- Blender renders both sides of a polygon, but Source only renders the front. You can bring Blender into line by:
- Making sure the Buttons window is visible.
- Switching to the Editing panel (F9)
- Under Mesh, un-clicking the Double Sided button.
- If you find you need to flip any polys, either use Ctrl+n to make everything point outward, or select those that need to change and press w,0.
- Because Dvondrake's exporter only exports the currently-selected object, you can store as many meshes are you like in the same .blend file. Use scenes and/or layers to easily manage the different elements of a model.
- This is simply a modeling tip: If you intend scaling the model or the armature, do this in Edit Mode. This can help not having problems with dimensions.