NC4C: Identity Crisis: Difference between revisions

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This Project was concerned with the development of a prototype FPS/RTS game based on the Source Engine.
This Project was concerned with the development of a prototype FPS/RTS game based on the Source Engine.
The concept is a sci-fi psychological game wherby the participant has to solve problems and use their intellect to obtain goals and advance their knowledge, experience and progress.


Set in the near future 2020-2030:
Set in the near future 2020-2030:


'''Awakening in a cold concrete cell block, our character begins the journey of re-discovering their identity and re-building their life.
'''Awakening in a cold concrete cell block, our character begins the journey of re-discovering their identity and re-building their life.'''


All memories of the past are erased and you are unaware of how you came to be imprisoned.
All memories of the past are erased and you are unaware of how you came to be imprisoned.


You are in a converted semi-submerged cell block. One of the last made before they were completely phased out. This complex used to form part of a network of industrial fisheries used to restock the surrounding waters of the city. These complexes were part of ENKE Industries, now defunct, and were subsequently acquired by IPS (Internal Protective Services), also a now defunct Government Agency.'''
You are in a converted semi-submerged cell block. One of the last made before they were completely phased out. This complex used to form part of a network of industrial fisheries used to restock the surrounding waters of the city. These complexes were part of ENKE Industries, now defunct, and were subsequently acquired by IPS (Internal Protective Services), also a now defunct Government Agency.
 
IPS was previously established to maintain order in the city alongside other central law enforcement agencies. However it was shutdown after deep-rooted internal corruption was discovered. The result being that all assets were left in limbo and frozen. These last remaining converted prison hulks are all that remain, and their occupants have been essentially left for dead. All records of IPS' operations were wiped after the corruption was leaked to the public.


== Features ==
== Features ==

Revision as of 01:59, 18 June 2010

Development.png

This mod for Source is currently in alpha development.

Overview

This Project was concerned with the development of a prototype FPS/RTS game based on the Source Engine.

The concept is a sci-fi psychological game wherby the participant has to solve problems and use their intellect to obtain goals and advance their knowledge, experience and progress.

Set in the near future 2020-2030:

Awakening in a cold concrete cell block, our character begins the journey of re-discovering their identity and re-building their life.

All memories of the past are erased and you are unaware of how you came to be imprisoned.

You are in a converted semi-submerged cell block. One of the last made before they were completely phased out. This complex used to form part of a network of industrial fisheries used to restock the surrounding waters of the city. These complexes were part of ENKE Industries, now defunct, and were subsequently acquired by IPS (Internal Protective Services), also a now defunct Government Agency.

IPS was previously established to maintain order in the city alongside other central law enforcement agencies. However it was shutdown after deep-rooted internal corruption was discovered. The result being that all assets were left in limbo and frozen. These last remaining converted prison hulks are all that remain, and their occupants have been essentially left for dead. All records of IPS' operations were wiped after the corruption was leaked to the public.

Features

  • a quick list of features
  • bulleted lists are always nice
  • they give the viewer a quick overview of what is in the mod
  • you don't need to list every minute feature here

Media

Screenshots, movies, whatever... coming soon.

History

This project was started as the practical component of two thesii at the University of Art and Design Helsinki, (Taidekorkeakoulu / TaiK) - Media Lab in 2006.

The project was completed later that year with a playable level with customization for models, textures, a character and heavy sound design.

The next stage will be to add some more refinement and details to the level and release it as a playable/downloadable mod.

Team

The team consists of two people.

1. The concept/level designer.

2. The sound/interaction designer.

Localized versions

English only.

External links

  • links to the official site
  • links to mod specific tutorials on the wiki and externally
  • mod specific forums
  • etc
  • Insert-ModDB-ID-number-here ModDB page