Sound mix layer: Difference between revisions

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==See also==
==See also==
==External links==
==External links==
[[Category:Left_4_Dead_2]]

Revision as of 13:05, 22 May 2010

Template:L4d2 point It is used to set a mix layer to a specific value.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • MixLayerName:
Mix Layer Name [-1..x] <string>
Name of the mix layer to be setting the level of.
  • Level:
Level <float>
Set the Mix Layer Level.

Inputs

SoundMixLayer:
Level <float>
Set the Mix Layer Level

Outputs

Mix layers

See also

External links