Binary space partitioning: Difference between revisions
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* [http://www.unrealwiki.com/wiki/BSP_Tree General info on BSP formats.] | * [http://www.unrealwiki.com/wiki/BSP_Tree General info on BSP formats.] | ||
* [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison). | * [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison). | ||
* [[Wikipedia:Binary space partitioning|Information at Wikipedia about Binary space partitioning.]] | * [[Wikipedia:Binary space partitioning|Information at Wikipedia about Binary space partitioning.]] | ||
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== See also == | == See also == | ||
* [[The Source Engine BSP File Format]] | |||
* [[Using Bspzip to Embed Custom Content]] | * [[Using Bspzip to Embed Custom Content]] | ||
* [[BSP Initialization]] | * [[BSP Initialization]] |
Revision as of 14:00, 13 May 2010
BSP stands for Binary Space Partition. *.bsp is the file extension for maps/levels used by BSP based game engines. For more information how BSP works see the Wikipedia article on binary space partitioning.
Links
- General info on BSP formats.
- Quake 2 Engine BSP format (for understanding and comparison).
- Information at Wikipedia about Binary space partitioning.