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*Valve's HL Coder mailing list : - [http://list.valvesoftware.com/mailman/listinfo/hlcoders] | |||
*The C++ Faq : - [http://www.parashift.com/c++-faq-lite/] | *The C++ Faq : - [http://www.parashift.com/c++-faq-lite/] | ||
*Great website on the source sdk and modding in general. - [http://articles.thewavelength.net/] | *Great website on the source sdk and modding in general. - [http://articles.thewavelength.net/] |
Revision as of 13:00, 25 July 2010
Psy_Commando
I'm familiar with the source engine. I'm also a student in the computer science field. I have been coding in c++ for almost 6 years now.
I'll try to contribute to the tutorials on this wiki, since there aren't that many.
I've begun working on a source engine mod based on Starfox, any kind of help would be appreciated, writers, coders, etc...
Yeah, I know my page is lame.
Things To Do
Currently Working On
Tutorial : phys_wing entity for source. <-- Postponed
- Status : Big Trouble!!!(see vid). Kinda fixed, scaled the velocity vectors properly with the current frametime. But for some reasons it won't fly anymore :(
- WIP Vid : [1]
Ultra-Secret Source Mod Projet :
- Project : Starfox : Rebels (Temporary name)
- Description : Its a shooter, 3rd person game. Heavily based on Starfox Snes, with elements from Starfox 64.
- Blog : Here
- Status : Implementing flight physics, recruiting a team, rewriting concept docs, again!.
Quick Links
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Wiki pages :
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Websites :