$writeZ: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (category)
Line 3: Line 3:
Found in the <code>[[DecalModulate]]</code> shader. Forces the material to set the z value in the depth buffer (so things z-buffer against it). By default, the modulation shader doesn't set any value.
Found in the <code>[[DecalModulate]]</code> shader. Forces the material to set the z value in the depth buffer (so things z-buffer against it). By default, the modulation shader doesn't set any value.


[[Category:List of Shader Parameters]]
[[Category:List of Shader Parameters|W]]

Revision as of 02:28, 13 August 2010

$writeZ 1

Found in the DecalModulate shader. Forces the material to set the z value in the depth buffer (so things z-buffer against it). By default, the modulation shader doesn't set any value.