Void: Difference between revisions
Kizzycocoa (talk | contribs) (actually add some content. questioning the value of the page, but might as well have a good useless page than a bad useless page.) |
Kizzycocoa (talk | contribs) m (links, grammar and stuff like that.) |
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The Void is the black place outside of maps. it is an infinitely large area of nothingness that surrounds every map. | The Void is the black place outside of [[map_(file_format)|maps]]. it is an infinitely large area of nothingness that surrounds every map. | ||
The map can occasionally share it's inside space with the void. this is known as a [[leak]]. loading the map's compiled pointfile plots a course between this void and the closest entity in the map. | The map can occasionally share it's inside space with the void. this is known as a [[leak]]. loading the map's compiled pointfile plots a course between this void and the closest entity in the map. | ||
When there is a leak, the Void acts strangely, turning all outside faces of the map black. | When there is a leak, the Void acts strangely, turning all outside faces of the map black. | ||
The Void is not physical. it isn't a [[brush]], entity or hard-coded into source. it is the lack of code, entities and brushes. | The Void is not physical. it isn't a [[brush]], [[entity]] or hard-coded into source. it is the lack of code, entities and brushes. | ||
When viewing the Void from inside the map, it picks colours from the screen pixels nearby. Much like in | When viewing the Void from inside the map, it picks colours from the screen pixels nearby. Much like in computers, clicking and dragging something makes it repeat several times without physically being there. With the Void, moving your view can make [[textures]] repeat several times on the Void. | ||
It also makes the view glow, to the point where a solid colour overwrites the whole page. Usually, it keeps on doing so, until the Void visible is completely white. | It also makes the view glow, to the point where a solid colour overwrites the whole page. Usually, it keeps on doing so, until the Void visible is completely white. | ||
The Void is present in both the Goldsource and Source engines. It's appearence in other game engines is not entirely impossible though. | The Void is present in both the [[Goldsource]] and [[Source]] engines. It's appearence in other game engines is not entirely impossible though. |
Revision as of 01:51, 27 January 2010
The Void is the black place outside of maps. it is an infinitely large area of nothingness that surrounds every map.
The map can occasionally share it's inside space with the void. this is known as a leak. loading the map's compiled pointfile plots a course between this void and the closest entity in the map. When there is a leak, the Void acts strangely, turning all outside faces of the map black.
The Void is not physical. it isn't a brush, entity or hard-coded into source. it is the lack of code, entities and brushes.
When viewing the Void from inside the map, it picks colours from the screen pixels nearby. Much like in computers, clicking and dragging something makes it repeat several times without physically being there. With the Void, moving your view can make textures repeat several times on the Void. It also makes the view glow, to the point where a solid colour overwrites the whole page. Usually, it keeps on doing so, until the Void visible is completely white.
The Void is present in both the Goldsource and Source engines. It's appearence in other game engines is not entirely impossible though.