Main Page: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Note about client release)
m (fixed doublearrow images acting as links)
Line 2: Line 2:
Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a ''MOD'' for [http://www.half-life2.com Half-Life® 2], you'll want to sign up as a Valve developer today.
Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a ''MOD'' for [http://www.half-life2.com Half-Life® 2], you'll want to sign up as a Valve developer today.


[[Image:Doublearrow.gif]]  [[Special:Userlogin|'''sign up to become part of the community -- it's free!''']]
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Special:Userlogin|'''sign up to become part of the community -- it's free!''']]
{| cellspacing="0" style="border:0px;margin-right:10%;"
{| cellspacing="0" style="border:0px;margin-right:10%;"
|- valign="top"
|- valign="top"
Line 16: Line 16:
<div class="capcontent">
<div class="capcontent">


[[Image:DoublearrowRed.gif|left]] '''[[SDK_Docs |<span style="color:white;text-decoration:underline;">Enter the Source Engine Documentation WIKI</span>]]'''
http://developer.valvesoftware.com/w/images/b/bd/DoublearrowRed.gif '''[[SDK_Docs|<span style="color:white;text-decoration:underline;">Enter the Source Engine Documentation WIKI</span>]]'''


</div>
</div>
Line 24: Line 24:


=For MOD Teams=
=For MOD Teams=
[[Image:Doublearrow.gif]] [[Building_MODs_with_Valve_Technology|'''Why choose the Source Engine for your MOD?''']]<br>
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Building_MODs_with_Valve_Technology|'''Why choose the Source Engine for your MOD?''']]<br>
[[Image:Doublearrow.gif]] [[Making_a_MOD|Read "Making a MOD" - building a team through the shipping process.]]<br>
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Making_a_MOD|Read "Making a MOD" - building a team through the shipping process.]]<br>
[[Image:Doublearrow.gif]] [[Source_SDK_FAQ|Already using the SDK? Check the FAQ for some helpful answers.]]<br>
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Source_SDK_FAQ|Already using the SDK? Check the FAQ for some helpful answers.]]<br>
[[Image:Doublearrow.gif]] [[My_First_Entity|New to Source coding? Get started with "My First Entity".]]<br>
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[My_First_Entity|New to Source coding? Get started with "My First Entity".]]<br>
[[Image:Doublearrow.gif]] [[Special:Categories|Read (or add!) a tutorial on Source development, or any part of the content creation process.]]<br>
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif [[Special:Categories|Read (or add!) a tutorial on Source development, or any part of the content creation process.]]<br>





Revision as of 14:23, 21 October 2005

Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a MOD for Half-Life® 2, you'll want to sign up as a Valve developer today.

http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif sign up to become part of the community -- it's free!

Valve Technology

Template:ValveTechnology


Source and the Source SDK

Our knowledgebase of technical information about using the engine and all of the related tools is now posted on a community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.

For MOD Teams

http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif Why choose the Source Engine for your MOD?
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif Read "Making a MOD" - building a team through the shipping process.
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif Already using the SDK? Check the FAQ for some helpful answers.
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif New to Source coding? Get started with "My First Entity".
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif Read (or add!) a tutorial on Source development, or any part of the content creation process.


   

Latest News

New Steam client
Mon October 17th, 2005
Thanks to all the VDC members who helped test the beta version of the new Steam client before its release last week. We appreciate getting this kind of help from the community, and plan to use a similar process for future releases.


Japanese Documentation Project Underway
Thu September 1st, 2005
Although most of the existing documentation here on the VDC is in English, some users have started translating all of the documentation into Japanese. People who want to work on adding more langauges should feel free to do so.


Source Engine AI Debugging
Fri August 19th, 2005
Valve's Robin Walker has been fleshing out the AI section of the site. If you're doing any work with Source's AI system, reading through this category will save you a lot of time.