Creating a wall light: Difference between revisions
Jump to navigation
Jump to search
(Its true, compare them in game.) |
m (General cleanup for consistency) |
||
Line 1: | Line 1: | ||
== Introduction == | |||
==Introduction== | |||
In this tutorial you will learn how to make a wall light that is seen in the Portal test chambers.[[Image:Lighttutorial11.jpg|right|thumb|The final effect]] | In this tutorial you will learn how to make a wall light that is seen in the Portal test chambers.[[Image:Lighttutorial11.jpg|right|thumb|The final effect]] | ||
==Steps== | == Steps == | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 1=== | === Step 1 === | ||
Create a room for the light to be in, for the sake of this tutorial wel will use a 384*384*256 room with walls 16 units thick. Ensure the roof is touching the walls only by its edges.</div> | Create a room for the light to be in, for the sake of this tutorial wel will use a 384*384*256 room with walls 16 units thick. Ensure the roof is touching the walls only by its edges.</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 2=== | === Step 2 === | ||
[[Image:Lighttutorial1.jpg|right|thumb|Step 2]] | [[Image:Lighttutorial1.jpg|right|thumb|Step 2]] | ||
Texture the edges of the roof with the same texture you used for your roof.</div> | Texture the edges of the roof with the same texture you used for your roof.</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 3=== | === Step 3 === | ||
[[Image:Lighttutorial2.jpg|right|thumb|Step 3]] | [[Image:Lighttutorial2.jpg|right|thumb|Step 3]] | ||
Shrink the roof by four on each end, so in this case, from 384*384 -> 376*376</div> | Shrink the roof by four on each end, so in this case, from 384*384 -> 376*376</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 4=== | === Step 4 === | ||
[[Image:Lighttutorial3.jpg|right|thumb|Step 4]] | [[Image:Lighttutorial3.jpg|right|thumb|Step 4]] | ||
Create a 4*16 block with the invisible texture and put it right beside your newly shrunk roof. They should fit so there are no leaks.</div> | Create a 4*16 block with the invisible texture and put it right beside your newly shrunk roof. They should fit so there are no leaks.</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 5=== | === Step 5 === | ||
[[Image:Lighttutorial4.jpg|right|thumb|Step 5]] | [[Image:Lighttutorial4.jpg|right|thumb|Step 5]] | ||
Copy the invisible blocks and re-texture them to have nodraw. Move them higher above the invisible blocks so you can easily preform step 6</div> | Copy the invisible blocks and re-texture them to have nodraw. Move them higher above the invisible blocks so you can easily preform step 6</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 6=== | === Step 6 === | ||
[[Image:Lighttutorial5.jpg|right|thumb|Step 6]] | [[Image:Lighttutorial5.jpg|right|thumb|Step 6]] | ||
Texture the bottom of the nodraw 4*16 blocks to light_recessedcool002. Rotate the recessed texture with the face edit tool so it is parallel with the block, with the lighter side of the gradient facing the inside of the room. TIP: Change the light_recessedcool002 textures light map resolution to 8 to create a more constant glow. Also, you may choose to set the texture scale higher, so the light does not have the breaks in them</div> | Texture the bottom of the nodraw 4*16 blocks to light_recessedcool002. Rotate the recessed texture with the face edit tool so it is parallel with the block, with the lighter side of the gradient facing the inside of the room. TIP: Change the light_recessedcool002 textures light map resolution to 8 to create a more constant glow. Also, you may choose to set the texture scale higher, so the light does not have the breaks in them</div> | ||
Line 39: | Line 35: | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 7 (Optional)=== | === Step 7 (Optional) === | ||
[[Image:Lighttutorial6.jpg|right|thumb|Step 7]] | [[Image:Lighttutorial6.jpg|right|thumb|Step 7]] | ||
'''You do not have to place the overlays, the differences are negligible.''' | '''You do not have to place the overlays, the differences are negligible.''' | ||
Line 45: | Line 41: | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 8=== | === Step 8 === | ||
[[Image:Lighttutorial7.jpg|right|thumb|Step 8]] | [[Image:Lighttutorial7.jpg|right|thumb|Step 8]] | ||
Select all the top walls and pull them up so they enclose the invisible blocks.</div> | Select all the top walls and pull them up so they enclose the invisible blocks.</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 9=== | === Step 9 === | ||
[[Image:Lighttutorial8.jpg|right|thumb|Step 9]] | [[Image:Lighttutorial8.jpg|right|thumb|Step 9]] | ||
Add an overlay with decals/overlay_light_gradient, and change the vstart/end to .99 instead of 1.</div> | Add an overlay with decals/overlay_light_gradient, and change the vstart/end to .99 instead of 1.</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 10=== | === Step 10 === | ||
[[Image:Lighttutorial9.jpg|right|thumb|Step 10]] | [[Image:Lighttutorial9.jpg|right|thumb|Step 10]] | ||
Resize to fit, and move inside of the hole.</div> | Resize to fit, and move inside of the hole.</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 11=== | === Step 11 === | ||
[[Image:Lighttutorial10.jpg|right|thumb|Step 11]] | [[Image:Lighttutorial10.jpg|right|thumb|Step 11]] | ||
Repeat for every wall</div> | Repeat for every wall</div> | ||
<div style='clear:both'> | <div style='clear:both'> | ||
===Step 12=== | === Step 12 === | ||
Compile your map, and ensure there are no leaks.</div> | Compile your map, and ensure there are no leaks.</div> | ||
== See also == | |||
* [[Portal Level Creation]] | |||
[[Category:Level Design Tutorials]] | |||
[[Category:Portal]] |
Revision as of 01:56, 29 August 2010
Introduction
In this tutorial you will learn how to make a wall light that is seen in the Portal test chambers.
Steps
Step 1
Create a room for the light to be in, for the sake of this tutorial wel will use a 384*384*256 room with walls 16 units thick. Ensure the roof is touching the walls only by its edges.Step 4
Create a 4*16 block with the invisible texture and put it right beside your newly shrunk roof. They should fit so there are no leaks.Step 5
Copy the invisible blocks and re-texture them to have nodraw. Move them higher above the invisible blocks so you can easily preform step 6Step 6
Texture the bottom of the nodraw 4*16 blocks to light_recessedcool002. Rotate the recessed texture with the face edit tool so it is parallel with the block, with the lighter side of the gradient facing the inside of the room. TIP: Change the light_recessedcool002 textures light map resolution to 8 to create a more constant glow. Also, you may choose to set the texture scale higher, so the light does not have the breaks in themStep 7 (Optional)
You do not have to place the overlays, the differences are negligible.
Move the nodraw blocks to sit on top of the invisible blocks.