Talk:Refract: Difference between revisions
Jump to navigation
Jump to search
P4INKiller (talk | contribs) No edit summary |
Anarkia777 (talk | contribs) No edit summary |
||
Line 9: | Line 9: | ||
--[[User:P4INKiller|P4INKiller]] 01:43, 29 December 2009 (UTC) | --[[User:P4INKiller|P4INKiller]] 01:43, 29 December 2009 (UTC) | ||
== Reflection == | |||
Reflection with cubemap works on this shaders, on CSS Orange box. --[[User:Anarkia777|Anarkia777]] 23:22, 15 July 2010 (UTC) |
Revision as of 16:22, 15 July 2010
Brushes
I'm pretty sure refraction on brushes wasn't possible in the original game. (It was a problem that was possible to fix as a modder; the render target wasn't being updated before the refracting brush models were rendered.) Perhaps they fixed it in the Orange Box version.
Refraction Map
Does the texture you use for refraction work in the same way as a normal map, where RGB equals XYZ?
And if so, what difference does the blue channel (Z axis) make?
--P4INKiller 01:43, 29 December 2009 (UTC)
Reflection
Reflection with cubemap works on this shaders, on CSS Orange box. --Anarkia777 23:22, 15 July 2010 (UTC)