Talk:Logic timer: Difference between revisions
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Kizzycocoa (talk | contribs) (Created page with '==not refiring== it isn't for me. you see, I am faking fire. to do so, I an igniting a weapon_portalgun. I then set up the timer to refire every 0.1 seconds, and to ignite the p…') |
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This entity uses a large amount of server bandwidth? Aren't logical entities purely serverside? Why would a serverside entity use any server bandwidth? --[[User:TinyDeskEngineer|Tiny Desk Engineer]] ([[User talk:TinyDeskEngineer|Talk Page]]) 12:07, 9 March 2023 (PST) | |||
==not refiring== | ==not refiring== | ||
it isn't for me. you see, I am faking fire. to do so, I an igniting a weapon_portalgun. I then set up the timer to refire every 0.1 seconds, and to ignite the portalgun. help? :S [[User:Kizzycocoa|Kizzycocoa]] 02:04, 27 December 2009 (UTC) | it isn't for me. you see, I am faking fire. to do so, I an igniting a weapon_portalgun. I then set up the timer to refire every 0.1 seconds, and to ignite the portalgun. help? :S [[User:Kizzycocoa|Kizzycocoa]] 02:04, 27 December 2009 (UTC) |
Latest revision as of 13:07, 9 March 2023
This entity uses a large amount of server bandwidth? Aren't logical entities purely serverside? Why would a serverside entity use any server bandwidth? --Tiny Desk Engineer (Talk Page) 12:07, 9 March 2023 (PST)
not refiring
it isn't for me. you see, I am faking fire. to do so, I an igniting a weapon_portalgun. I then set up the timer to refire every 0.1 seconds, and to ignite the portalgun. help? :S Kizzycocoa 02:04, 27 December 2009 (UTC)