Adding Your Logo to the Menu: Difference between revisions
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Tip:When creating your logo, use the UnlitGeneric shader, do not generate mipmaps, and disable LOD.
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TomEdwards (talk | contribs) (clarified where "gamelogo 1" goes) |
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Instead of displaying your mod's name as a string of characters, you can have a logo image. To do this: | Instead of displaying your mod's name as a string of characters, you can have a logo image. To do this: | ||
# Add <code>gamelogo 1</code> to [[gameinfo.txt]]. | # Add <code>gamelogo 1</code> to the top of [[gameinfo.txt]] (same block as <code>game</code>, <code>type</code>, etc.). | ||
# Create <code>\resource\GameLogo.res</code> with this template: | # Create <code>\resource\GameLogo.res</code> with this template: | ||
Revision as of 11:54, 17 February 2010
Instead of displaying your mod's name as a string of characters, you can have a logo image. To do this:
- Add
gamelogo 1
to the top of gameinfo.txt (same block asgame
,type
, etc.). - Create
\resource\GameLogo.res
with this template:
Resource/GameLogo.res
{
GameLogo
{
ControlName EditablePanel
fieldName GameLogo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
autoResize 1
pinCorner 0
visible 1
enabled 1
offsetX -20
offsetY -15
}
Logo
{
ControlName ImagePanel
fieldName Logo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
visible 1
enabled 1
image ../logo/TF2_Logo
scaleImage 1
}
}
The path of the image
field is relative to materials\vgui\
. As you can see in the example above, the TF2 logo is actually stored in materials\logo\
!
Do not include a file extension in the path.
