Talk:Prop ragdoll: Difference between revisions

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:IIRC, it causes the ragdoll to have a fit, as if it were being electrocuted. Just another way to add variety to the deaths :) . There's something like it in the HL2 Ravenholm level -- just after your first meeting with Father Grigori, after you go along the lane to the left with the fire trap -- a ragdoll is caught on the electric fence that blocks your progress there, jerking around. [[User:Sagesource|sagesource]] 00:20, 17 December 2009 (UTC)
:IIRC, it causes the ragdoll to have a fit, as if it were being electrocuted. Just another way to add variety to the deaths :) . There's something like it in the HL2 Ravenholm level -- just after your first meeting with Father Grigori, after you go along the lane to the left with the fire trap -- a ragdoll is caught on the electric fence that blocks your progress there, jerking around. [[User:Sagesource|sagesource]] 00:20, 17 December 2009 (UTC)
==non-T position?==
is this possible? it seems they are all T shaped when they're put in game x.x
(soz for laco of info. it's 1:06AM x.x) [[User:Kizzycocoa|Kizzycocoa]] 01:06, 17 December 2009 (UTC)

Revision as of 18:06, 16 December 2009

Ragdoll Boogie?

Well, apparently it's an input for ragdolls in the Left 4 Dead editor. Does anyone know what it does (And, probably guessing what it does, why such an input would exist in the first place?) --Alfonzo 01:20, 27 June 2009 (UTC)

IIRC, it causes the ragdoll to have a fit, as if it were being electrocuted. Just another way to add variety to the deaths :) . There's something like it in the HL2 Ravenholm level -- just after your first meeting with Father Grigori, after you go along the lane to the left with the fire trap -- a ragdoll is caught on the electric fence that blocks your progress there, jerking around. sagesource 00:20, 17 December 2009 (UTC)

non-T position?

is this possible? it seems they are all T shaped when they're put in game x.x

(soz for laco of info. it's 1:06AM x.x) Kizzycocoa 01:06, 17 December 2009 (UTC)