Talk:Info overlay transition: Difference between revisions

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== Engine ==
Am I wrong in saying the Orangebox engine can use this as well? --[[User:Cheesemoo0|cheesemoo0]] 22:28, 26 October 2009 (UTC)
Am I wrong in saying the Orangebox engine can use this as well? --[[User:Cheesemoo0|cheesemoo0]] 22:28, 26 October 2009 (UTC)
:I believe everything in episode 1 was carried over to the orangebox engine, so you're right. [[User:Solokiller|Solokiller]] 22:59, 26 October 2009 (UTC)
:I believe everything in episode 1 was carried over to the orangebox engine, so you're right. [[User:Solokiller|Solokiller]] 22:59, 26 October 2009 (UTC)
== How does this even work? ==
I see ''one'' mention of this entity in the VBSP source code, and all [https://github.com/ValveSoftware/source-sdk-2013/blob/aea94b32cbefeba5d16ef6fc70eff9508cf11673/src/utils/vbsp/map.cpp#L1660 that section] does is remove the entity from the entity lump. If this actually works, how does VBSP actually write it?<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 17:43, 5 March 2025 (PST)

Revision as of 18:43, 5 March 2025

Engine

Am I wrong in saying the Orangebox engine can use this as well? --cheesemoo0 22:28, 26 October 2009 (UTC)

I believe everything in episode 1 was carried over to the orangebox engine, so you're right. Solokiller 22:59, 26 October 2009 (UTC)

How does this even work?

I see one mention of this entity in the VBSP source code, and all that section does is remove the entity from the entity lump. If this actually works, how does VBSP actually write it?
SirYodaJedi (talk) 17:43, 5 March 2025 (PST)