Talk:XSI Prop Creation: Difference between revisions
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: A brief explaination can be found on the collision mesh page here [[Collision_mesh]], or if you want something a bit more broken up into steps I have this tutorial [http://www.fpsbanana.com/tuts/8337 here] which you can check out. --[[User:Lost|Lost]] 17:06, 21 October 2009 (UTC) | : A brief explaination can be found on the collision mesh page here [[Collision_mesh]], or if you want something a bit more broken up into steps I have this tutorial [http://www.fpsbanana.com/tuts/8337 here] which you can check out. --[[User:Lost|Lost]] 17:06, 21 October 2009 (UTC) | ||
== Texture isn't showing up in HLMV == | |||
I have compiled the model and put the texture along with a .vmt in the ".../materials/models/fencepost" folder. I point to these textures using: | |||
<pre> | |||
$cdmaterials models/fencepost | |||
</pre> | |||
When I drop the *.qc onto studiomdl.exe, it churns out the .mdl without a problem, but when I open up the prop in HLMV, all I see is the model with a purple/black checker board. What am I missing? |
Revision as of 18:53, 25 January 2010
tutorial about concave physic props
could you please make a tutorial about the creation of concave physicboxes?
- A brief explaination can be found on the collision mesh page here Collision_mesh, or if you want something a bit more broken up into steps I have this tutorial here which you can check out. --Lost 17:06, 21 October 2009 (UTC)
Texture isn't showing up in HLMV
I have compiled the model and put the texture along with a .vmt in the ".../materials/models/fencepost" folder. I point to these textures using:
$cdmaterials models/fencepost
When I drop the *.qc onto studiomdl.exe, it churns out the .mdl without a problem, but when I open up the prop in HLMV, all I see is the model with a purple/black checker board. What am I missing?