Tr/SDK Docs: Difference between revisions
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|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p> | |+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p> | ||
<p style="margin:1em;">'''[[SDK Installation|Yükleme ve Kurulum]] | [[:Category:Source SDK FAQ|Sıkça Sorulan Sorular]] | [[Source SDK Release Notes|Sürüm Notları]]'''</p> | <p style="margin:1em;">'''[[SDK Installation:tr|Yükleme ve Kurulum]] | [[:Category:Source SDK FAQ|Sıkça Sorulan Sorular]] | [[Source SDK Release Notes|Sürüm Notları]]'''</p> | ||
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| '''[[:Category:Modding|Modding]]''' | | '''[[:Category:Modding|Modding]]''' |
Revision as of 04:01, 3 October 2009
Modding | Creating, organizing and releasing your Source project |
Level Design | Maps are the 3D worlds where everything comes together |
Programming | A mod's C++ code defines the way its world and game rules behave |
Modelleme | Models are the detailed 3D objects that appear in the game world |
Materials | Textures and shaders are combined in Source to create materials |
Sesler | Quality audio adds a fourth dimension to your world |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Choreography | Direct your digital actors' performances with choreographed scenes |
Tutorials | Step-by-step guides on a variety of topics |
Technical | In-depth discussion of Source's features |
Glossary | Explanations for terms you may encounter |
Third-Party Tools | Useful developer tools created by the community |