Tr/SDK Docs: Difference between revisions

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| A mod's C++ code defines the way its world and game rules behave
| A mod's C++ code defines the way its world and game rules behave
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|-
| '''[[:Category:Modeling|Modeling]]'''
| '''[[:Category:Modeling|Modelleme]]'''
| Models are the detailed 3D objects that appear in the game world
| Models are the detailed 3D objects that appear in the game world
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|-
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| Textures and shaders are combined in Source to create materials
| Textures and shaders are combined in Source to create materials
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|-
| '''[[:Category:Sound System|Sounds]]'''
| '''[[:Category:Sound System|Sesler]]'''
| Quality audio adds a fourth dimension to your world
| Quality audio adds a fourth dimension to your world
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|-

Revision as of 03:55, 3 October 2009

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Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding Creating, organizing and releasing your Source project
Level Design Maps are the 3D worlds where everything comes together
Programming A mod's C++ code defines the way its world and game rules behave
Modelleme Models are the detailed 3D objects that appear in the game world
Materials Textures and shaders are combined in Source to create materials
Sesler Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Tutorials Step-by-step guides on a variety of topics
Technical In-depth discussion of Source's features
Glossary Explanations for terms you may encounter
Third-Party Tools Useful developer tools created by the community