Tr/SDK Docs: Difference between revisions
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| A mod's C++ code defines the way its world and game rules behave | | A mod's C++ code defines the way its world and game rules behave | ||
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| '''[[:Category:Modeling| | | '''[[:Category:Modeling|Modelleme]]''' | ||
| Models are the detailed 3D objects that appear in the game world | | Models are the detailed 3D objects that appear in the game world | ||
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| Textures and shaders are combined in Source to create materials | | Textures and shaders are combined in Source to create materials | ||
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| '''[[:Category:Sound System| | | '''[[:Category:Sound System|Sesler]]''' | ||
| Quality audio adds a fourth dimension to your world | | Quality audio adds a fourth dimension to your world | ||
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Revision as of 03:55, 3 October 2009
Modding | Creating, organizing and releasing your Source project |
Level Design | Maps are the 3D worlds where everything comes together |
Programming | A mod's C++ code defines the way its world and game rules behave |
Modelleme | Models are the detailed 3D objects that appear in the game world |
Materials | Textures and shaders are combined in Source to create materials |
Sesler | Quality audio adds a fourth dimension to your world |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Choreography | Direct your digital actors' performances with choreographed scenes |
Tutorials | Step-by-step guides on a variety of topics |
Technical | In-depth discussion of Source's features |
Glossary | Explanations for terms you may encounter |
Third-Party Tools | Useful developer tools created by the community |