Ricochet Level Creation/Configuring Hammer for Ricochet: Difference between revisions

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# Launch Hammer. Open Tools - Options window.
# Launch Hammer. Open Tools - Options window.
# In Game Configurations tab, make new configuration with this settings:
# In Game Configurations tab, make new configuration with this settings:
## Game Data Files: Copy [[Ricochet SiPlus.fgd]] into blank text file, on your PC call it Ricochet SiPlus.fgd and then use it as Game Data File in Hammer. {{Warning|DO NOT use Ricochet FGD in pair with Half-Life FGD. It will cause entity conflicts.}}
## Game Data Files: Copy [[Ricochet SiPlus.fgd]] into blank text file, save it as Ricochet SiPlus.fgd and then use it as Game Data File in Hammer. {{Warning|DO NOT use Ricochet FGD in pair with Half-Life FGD. It will cause entity conflicts.}}
## Game Executable Directory: Steam folder\SteamApps\your account name\ricochet
## Game Executable Directory: Steam folder\SteamApps\your account name\ricochet
## Mod Directory: Steam folder\SteamApps\your account name\ricochet\ricochet
## Mod Directory: Steam folder\SteamApps\your account name\ricochet\ricochet

Revision as of 05:30, 27 September 2009

The Source SDK doesn't supports Ricochet because Ricochet is Goldsource game. Source SDK supporting only Source engine.

  1. First, you need to download Valve Hammer Editor 3.4 (VHE) and. It can be found over Internet or inside Half-Life SDK. Install it and update hammer.exe file to version 3.5 because only version 3.5 can draw models in 3D view.
  2. Open SteamApps\ricochet.gcf in GCFScape. Extract ricochet\ricochet.wad to SteamApps\your account name\ricochet\ricochet folder, then extract ricochet\models\head.mdl and ricochet\models\pow_visual.mdl into VHE\models\ricochet folder. Ricochet don't need halflife.wad, so, you don't need to extract it.
  3. Launch Hammer. Open Tools - Options window.
  4. In Game Configurations tab, make new configuration with this settings:
    1. Game Data Files: Copy Ricochet SiPlus.fgd into blank text file, save it as Ricochet SiPlus.fgd and then use it as Game Data File in Hammer.
      Warning.pngWarning:DO NOT use Ricochet FGD in pair with Half-Life FGD. It will cause entity conflicts.
    2. Game Executable Directory: Steam folder\SteamApps\your account name\ricochet
    3. Mod Directory: Steam folder\SteamApps\your account name\ricochet\ricochet
    4. Game Directory: Steam folder\SteamApps\your account name\ricochet\valve
  5. Build Programs tab settings:
    Note.pngNote:I recommend you Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Ricochet.
    1. Game executable: Steam folder\SteamApps\your account name\ricochet\hl.exe
    2. CSG executable: VHE folder\tools\qcsg.exe
    3. BSP executable: VHE folder\tools\qbsp2.exe
    4. VIS executable: VHE folder\tools\vis.exe
    5. RAD executable: VHE folder\tools\qrad.exe
    6. Place compiled maps in this directory before running the game: Steam folder\SteamApps\your account name\ricochet\ricochet\maps
  6. In Textures tab add only Steam folder\SteamApps\your account name\ricochet\ricochet\ricochet.wad file.

Now restart click OK/Apply and restart Hammer.