Template:O Breakable: Difference between revisions
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(hide hl2 outputs with nohl2. show prop outputs with prop.) |
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{{ | {{#ifeq:{{{prop}}}|1| | ||
{{IO|OnTakeDamage|Fired when damage is taken.}} | |||
{{#ifeq:{{{nohl2}}}|1||{{IO|OnPhysCannonAnimatePreStarted|Fired when prop starts its <code>ACT_PHYSCANNON_ANIMATE_PRE</code> [[activity]]. Caused by the object being picked up by the gravity gun.}} | |||
{{IO|OnPhysCannonAnimatePullStarted|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE</code> activity. <code>ACT_PHYSCANNON_ANIMATE_PRE</code> plays once, then <code>ACT_PHYSCANNON_ANIMATE</code> starts looping.}} | |||
{{IO|OnPhysCannonDetach|Fired when prop has started its <code>ACT_PHYSCANNON_DETACH</code> activity (caused by the gravity gun ripping it from a wall).}} | |||
{{IO|OnPhysCannonAnimatePostStarted|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun).}} | |||
: | {{IO|OnPhysCannonPullAnimFinished|Fired when prop has finished all gravity gun-related animations.}} | ||
}}|}}{{minititle|Breakable}} | |||
{{IO|OnBreak|Fired when this object breaks. {{ent|!activator}} is whatever breaks the object.}} | |||
{{IO|OnHealthChanged|param=float|Fired whenever the health of the breakable has increased or decreased. {{outadd|the new health amount as a decimal percent (e.g. 45% {{=}} 0.45)}}}} | |||
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Revision as of 00:01, 12 September 2018
Breakable:
- OnBreak
- Fired when this object breaks. !activator is whatever breaks the object.
- OnHealthChanged <float>
- Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.