Template:O DynamicProp: Difference between revisions
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{{ScrollBox| | {{ScrollBox|title=prop_dynamic_base| | ||
; <code>OnAnimationBegun</code> | ; <code>OnAnimationBegun</code> | ||
; <code>OnAnimationDone</code> | ; <code>OnAnimationDone</code> | ||
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{{O Studiomodel}} | {{O Studiomodel}} | ||
{{O BreakableProp}} | {{O BreakableProp}} | ||
}} | }}<noinclude> | ||
[[Category:Output Templates|prop_dynamic_base]] | |||
</noinclude> |
Revision as of 15:44, 28 July 2011
prop_dynamic_base:
OnAnimationBegun
OnAnimationDone
- Fired whenever an animation starts/finishes playing.
Studiomodel:
- OnIgnite
- Fired when this object catches fire.
BreakableProp:
- OnBreak
- !activator = entity that breaks the object
!caller = this entity
Fired when this object breaks.
- OnHealthChanged <float>
- !activator = entity that caused the health change
!caller = this entity
Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else. - OnTakeDamage
- !activator = entity that caused the damage
!caller = this entity
Fired when damage is taken. - OnPhysCannonAnimatePreStarted
- !activator = none
!caller = this entity
Fired when prop starts itsACT_PHYSCANNON_ANIMATE_PRE
activity. Caused by the object being picked up by the gravity gun.
- OnPhysCannonAnimatePullStarted
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_ANIMATE
activity.ACT_PHYSCANNON_ANIMATE_PRE
plays once, thenACT_PHYSCANNON_ANIMATE
starts looping.
- OnPhysCannonDetach
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_DETACH
activity (caused by the gravity gun ripping it from a wall).
- OnPhysCannonAnimatePostStarted
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_ANIMATE_POST
activity (caused by the player letting the prop go from the gravity gun).
- OnPhysCannonPullAnimFinished
- !activator = none
!caller = this entity
Fired when prop has finished all gravity gun-related animations.