Talk:L4D Custom Music Tutorial: Difference between revisions

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Death Aboard does it too on a fresh install of L4D. It just isn't the alarm sound. Its another sound. If I'm doing it "wrong", I'm not sure how, considering that is a VPK. This bug was tested across multiple machines with fresh installs. Thaigrocer and myself posted most of the information on how to do it that is shown in your tutorial, and we are both still experiencing the problem. --[[User:RTF|RTF]] 12:25, 17 September 2009 (UTC)
Death Aboard does it too on a fresh install of L4D. It just isn't the alarm sound. Its another sound. If I'm doing it "wrong", I'm not sure how, considering that is a VPK. This bug was tested across multiple machines with fresh installs. Thaigrocer and myself posted most of the information on how to do it that is shown in your tutorial, and we are both still experiencing the problem.
 
This is the soundinfo information after throwing a molotov at a bunch of zombies:
65: ambient\machines\floodgate_move_short1.wav
  66: @#music\mob\germs1b.wav
  67: ambient\machines\floodgate_move_short1.wav
  68: ambient\machines\floodgate_move_short1.wav
  69: ambient\overhead\plane3.wav
  70: ambient\machines\floodgate_move_short1.wav
  71: (ambient\ambience\crucial_undergroundrumbletone_loop.wav
  72: ambient\atmosphere\crucial_undercity_loop1.wav
  73: ambient\creatures\housefly_loop_01.wav
  74: ambient\creatures\housefly_loop_01.wav
  75: ambient\spacial_loops\ticketmachine_loop.wav
  76: ambient\creatures\flies_loop.wav
  81: ambient\machines\floodgate_move_short1.wav
  82: ambient\machines\floodgate_move_short1.wav
  83: ambient\machines\floodgate_move_short1.wav
  84: ambient\machines\floodgate_move_short1.wav
  85: ambient\machines\floodgate_move_short1.wav
  86: ambient\machines\floodgate_move_short1.wav
  87: (ambient\ambience\urban_rooftop_ambloop02.wav
  89: (ambient\ambience\crucial_urban_rooftop_ambloop01.wav
 
Instead of hearing alarm.wav, it is playing floodgate_move_short1.wav. This is not working properly as I stated on the original wiki entry and barring some local change to your own setup, it is not working properly for any fresh install. --[[User:RTF|RTF]] 13:49, 17 September 2009 (UTC)

Revision as of 06:49, 17 September 2009

yeah this doesnt work. :/ -- it does get rid of the alarm sound but a random sound still plays --RTF 11:19, 5 September 2009 (UTC)

It works for me, and it also works in the released Death Aboard 7.0 campaign. It seems you are doing something wrong. --EvolvedAnt 18:59, 8 September 2009 (UTC)

Major drawbacks section has been removed. Those issues are no longer a problem now that you have a choice between both methods of implementing custom music. --EvolvedAnt 04:42, 17 September 2009 (UTC)


Death Aboard does it too on a fresh install of L4D. It just isn't the alarm sound. Its another sound. If I'm doing it "wrong", I'm not sure how, considering that is a VPK. This bug was tested across multiple machines with fresh installs. Thaigrocer and myself posted most of the information on how to do it that is shown in your tutorial, and we are both still experiencing the problem.

This is the soundinfo information after throwing a molotov at a bunch of zombies: 65: ambient\machines\floodgate_move_short1.wav

 66: @#music\mob\germs1b.wav
 67: ambient\machines\floodgate_move_short1.wav
 68: ambient\machines\floodgate_move_short1.wav
 69: ambient\overhead\plane3.wav
 70: ambient\machines\floodgate_move_short1.wav
 71: (ambient\ambience\crucial_undergroundrumbletone_loop.wav
 72: ambient\atmosphere\crucial_undercity_loop1.wav
 73: ambient\creatures\housefly_loop_01.wav
 74: ambient\creatures\housefly_loop_01.wav
 75: ambient\spacial_loops\ticketmachine_loop.wav
 76: ambient\creatures\flies_loop.wav
 81: ambient\machines\floodgate_move_short1.wav
 82: ambient\machines\floodgate_move_short1.wav
 83: ambient\machines\floodgate_move_short1.wav
 84: ambient\machines\floodgate_move_short1.wav
 85: ambient\machines\floodgate_move_short1.wav
 86: ambient\machines\floodgate_move_short1.wav
 87: (ambient\ambience\urban_rooftop_ambloop02.wav
 89: (ambient\ambience\crucial_urban_rooftop_ambloop01.wav

Instead of hearing alarm.wav, it is playing floodgate_move_short1.wav. This is not working properly as I stated on the original wiki entry and barring some local change to your own setup, it is not working properly for any fresh install. --RTF 13:49, 17 September 2009 (UTC)