Ricochet Level Creation/Bouncer: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]]
[[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]]
[[Image:Deflector height.PNG|right|thumb|200px|Deflector above platform]]
# Make (any)x8x16 brush in 64 units above [[Ricochet Level Creation/Platform|platform]]
# Make (any)x8x16 brush in 64 units above [[Ricochet Level Creation/Platform|platform]]
# Paint its up and down sides with strip1a (0.25-scaled) texture, front and back with trim_yellow1 (Y shift is 24) texture
# Paint its up and down sides with strip1a (0.25-scaled) texture, front and back with trim_yellow1 (Y shift is 24) texture

Revision as of 07:34, 13 September 2009

File:Ricochet deflector.PNG
Deflector in Hammer
File:Deflector height.PNG
Deflector above platform
  1. Make (any)x8x16 brush in 64 units above platform
  2. Paint its up and down sides with strip1a (0.25-scaled) texture, front and back with trim_yellow1 (Y shift is 24) texture
  3. Rotate it 27°/45° in Z axis
  4. Clone deflector brush and paint it with AAATRIGGER texture
  5. Put new brush above deflector
  6. Convert it into trigger_push

The deftector is now ready.