HLPlayer: Difference between revisions
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(Created page with 'This is the basic interface for hl2 players <source lang=cpp> BOOST_PYTHON_MODULE(GEPlayer) { //because CommitSuicide is overloaded we must tell it which one to use void (CBas…') |
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<source lang=cpp> | <source lang=cpp> | ||
BOOST_PYTHON_MODULE( | BOOST_PYTHON_MODULE(HLPlayer) | ||
{ | { | ||
//because CommitSuicide is overloaded we must tell it which one to use | //because CommitSuicide is overloaded we must tell it which one to use |
Revision as of 02:34, 4 September 2009
This is the basic interface for hl2 players
BOOST_PYTHON_MODULE(HLPlayer)
{
//because CommitSuicide is overloaded we must tell it which one to use
void (CBasePlayer::*CommitSuicideFP)(bool, bool) = &CBasePlayer::CommitSuicide;
class_<CBasePlayer, bases<CBaseEntity> , boost::noncopyable>("CBasePlayer", no_init)
.def("DeathCount", &CBasePlayer::DeathCount)
.def("ArmorValue", &CBasePlayer::ArmorValue)
.def("ResetDeathCount", &CBasePlayer::ResetDeathCount)
.def("CommitSuicide", CommitSuicideFP)
.def("GetPlayerName", &CBasePlayer::GetPlayerName)
.def("GetHealth", &CBasePlayer::GetHealth);
class_<CHL2_Player, bases<CBasePlayer>, boost::noncopyable >("CHL2_Player", no_init)
.def("Weapon_Switch", &CHL2_Player::Weapon_Switch);
}