Particle System Renderers: Difference between revisions
Jump to navigation
Jump to search
Robber9000 (talk | contribs) m (Indents! :]) |
ThaiGrocer (talk | contribs) mNo edit summary |
||
Line 10: | Line 10: | ||
:* 1 - Fix Z and rotate along X and Y | :* 1 - Fix Z and rotate along X and Y | ||
:* 2 - Fix X and Y and rotate along Z (always face up) | :* 2 - Fix X and Y and rotate along Z (always face up) | ||
== render_rope == | |||
Renders all particles in the system into one continuous "rope", the smoothness can be adjusted by changing texel_size and subdivision_count. Killing particles will cause the rope to instantly flick to adjust the rope to remain continuous, so random lifetimes and continuous emitters can look poor, depending on the effect. | |||
== render_screen_velocity_rotate == | |||
== render_sprite_trail == | == render_sprite_trail == | ||
Renders animated sprites with trails based on their velocity. | Renders animated sprites with trails based on their velocity. | ||
Revision as of 12:12, 3 June 2010
render_animated_sprites
Renders animated sprites of varying orientations.
- animation rate
- Rate at which to animate particles (???).
- orientation_type
- Various orientation types:
- 0 - Billboarded (always face camera)
- 1 - Fix Z and rotate along X and Y
- 2 - Fix X and Y and rotate along Z (always face up)
render_rope
Renders all particles in the system into one continuous "rope", the smoothness can be adjusted by changing texel_size and subdivision_count. Killing particles will cause the rope to instantly flick to adjust the rope to remain continuous, so random lifetimes and continuous emitters can look poor, depending on the effect.
render_screen_velocity_rotate
render_sprite_trail
Renders animated sprites with trails based on their velocity.