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ZombieMod: Source is a multiplayer horror Half-Life 2 modification built on the Valve's Orange Box engine. There are currently four different gamemodes, each with their own twist on the next zombie apocalypse.
ZombieMod: Source is a multiplayer horror Half-Life 2 modification built on the Valve's Orange Box engine. There are currently four different gamemodes, each with their own twist on the next zombie apocalypse.


As a Survivor, you are hopelessly thrown into various situations with a pair of brass knuckles and a 9mm. Your objective? Do whatever it takes to survive. Your enemy? The mindless waves of zombies pouring down on your position, some of which are men and women you once called your friends. The cost of failure? Your mind.
As a Survivor, you are hopelessly thrown into various situations with a pair of brass knuckles and a 9mm. Your objective? Do whatever it takes to survive. Your enemy? The mindless waves of zombies pouring down on your position, some of which are the same men and women you had called your friends but a moment ago. The cost of failure? Your live, your mind, your free will.


In this world, no one is spared. There are no heroes to save the day, and death is inevitable. Regardless, you fight on knowing that the next wave of zombies could be the end to your pitiful existence on an even more lamentable planet...
In this world, no one is spared. There are no heroes to save the day, and death is inevitable. Regardless, you fight on knowing that the next wave of zombies could be the end to your pitiful existence on an even more lamentable planet...
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==Tutorials==
==Tutorials==
* '''Server Administration'''
** [http://www.ke0.us/zms/wiki/index.php?title=Making_a_ZM:S_Dedicated_Server_-_Manually Making a ZM:S Dedicated Server - Manually]
** [http://www.ke0.us/zms/wiki/index.php?title=Making_a_ZM:S_Dedicated_Server_-_Using_Installer Making a ZM:S Dedicated Server - Using Installer]
** [http://www.ke0.us/zms/wiki/index.php?title=Making_a_ZM:S_Dedicated_Server_-_External_Hosting Making a ZM:S Dedicated Server - External Hosting]
** [http://www.ke0.us/zms/wiki/index.php?title=Configuring_SourceMod_for_ZM:S Configuring SourceMod for ZM:S]
* '''Mapping'''
** [http://www.ke0.us/zms/wiki/index.php?title=Mapping_for_Beginners Mapping for Beginners]
** [http://www.ke0.us/zms/wiki/index.php?title=Setting_up_Hammer_for_ZM:S Setting up Hammer for ZM:S]
** [http://www.ke0.us/zms/wiki/index.php?title=Creating_an_Infection_Map Creating an Infection Map]
** [http://www.ke0.us/zms/wiki/index.php?title=Creating_a_Survival_Map Creating a Survival Map]
** [http://www.ke0.us/zms/wiki/index.php?title=Creating_an_Escape_Map Creating a Holdout Map]
** [http://www.ke0.us/zms/wiki/index.php?title=Creating_an_Escape_Map Creating an Escape Map]
** [http://www.ke0.us/zms/wiki/index.php?title=Creating_an_Overlord_Map Creating an Overlord Map]
** [http://www.ke0.us/zms/wiki/index.php?title=Creating_an_Objective_Map Creating an Objective Map]
;Server Hosting
;Server Hosting
:[http://www.moddb.com/mods/zombiemod-source/tutorials/making-a-zms-dedicated-server/ Making a ZM:S Dedicated Server]
:[http://www.moddb.com/mods/zombiemod-source/tutorials/making-a-zms-dedicated-server/ Making a ZM:S Dedicated Server]

Revision as of 16:07, 14 August 2009

Icon-Released.png

This mod for Source has been released! Download it now.

Zmslogo.png

Description

ZombieMod: Source is a multiplayer horror Half-Life 2 modification built on the Valve's Orange Box engine. There are currently four different gamemodes, each with their own twist on the next zombie apocalypse.

As a Survivor, you are hopelessly thrown into various situations with a pair of brass knuckles and a 9mm. Your objective? Do whatever it takes to survive. Your enemy? The mindless waves of zombies pouring down on your position, some of which are the same men and women you had called your friends but a moment ago. The cost of failure? Your live, your mind, your free will.

In this world, no one is spared. There are no heroes to save the day, and death is inevitable. Regardless, you fight on knowing that the next wave of zombies could be the end to your pitiful existence on an even more lamentable planet...

Screenshots

Coming soon...

Team

Lead Developers
James Pizzurro (£cho) - Coder, Mapper, Compiler, Animator, Public Relations
Jordan Nolan (GlitchedSystem) - Coder
Developers
Harrison Burton - Mapper
Ryan Gaston (Stubby) - Mapper
(Sethen) - Mapper
Ryan (Undead) - Public Relations
Patrick Nielsen (Red Caste) - Public Relations
(Rusty) - Texture Artist, Compiler
Steve (SteveUK) - Coder
Ryan Gholson - Modeler
Jarlan Perez - Texture Artist
Chris Mathews - Modeler, Texture Artist
Wallace Fajardo - Modeler
Chris Roth - Texture Artist
Thanet Gasorntip - Mapper
Curtis Williams - Mapper
Michael Perron - Modeler

Tutorials

Server Hosting
Making a ZM:S Dedicated Server
Mapping
Setting up Hammer for ZM:S
Creating an Escape Map
Creating a Holdout Map
Creating an Infection Map
Creating a Survival Map

External Links