Player weaponstrip: Difference between revisions
		
		
		
		
		
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 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
		
	
| No edit summary | m (→Inputs:   - added Note.) | ||
| Line 13: | Line 13: | ||
| * '''StripWeaponsAndSuit''' | * '''StripWeaponsAndSuit''' | ||
| : Strip player's weapons and his suit | : Strip player's weapons and his suit | ||
| {{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}} | |||
| == Outputs == | == Outputs == | ||
Revision as of 14:52, 20 July 2010
Entity description
Strips the player of weapons, or weapons and suit. This entity does NOT function properly in Portal. Use trigger_weaponstrip instead.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and his suit
 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.