City17 Episode 1: Difference between revisions
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City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline. | |||
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Revision as of 04:48, 3 August 2009
This mod for Source is currently in closed beta development.
A new mod for Half-Life 2 being created by Gear.
System Requirements | |
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Title | City17: Episode 1 |
Developer | Gear |
Planned Release | June 2008 |
Genre | Action game |
Mode | Singleplayer & Multiplayer |
Ratings | ESRB: Mature 17+ (M) |
Platform | PC |
Requirements |
|
Overview
City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.
Features
- Volumetric Lighting with smaller features included:
- God Rays for sun effects against Geometry.
- Light shafts generated by any light source when casted into a dark exterior or Interior.
- Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
- Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
- SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
- Improved AI, resulting in more realistic battles, and smarter Opponents.
All features capable of running on a Mid-Range PC and beyond.
Updates
To find the latest updates on City 17, you can view our Website, or check the old update log here.