Template:KV Angles: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(keep the raw KV name, for now, but re-ScrollBox for consistency)
(undo raw KV edits; moving inversion of Y axis to proper home at Hammer Transform Dialog)
Line 1: Line 1:
{{ScrollBox|title=Angles|
{{ScrollBox|title=Angles|
; Pitch Yaw Roll (<code>[[angles]]</code>) <code><[[QAngle|angle]]></code>
; Pitch Yaw Roll (Y Z X) <code><[[QAngle|angle]]></code>
: This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. {{note|The transform tool applies inverted rotation on the Y-Axis.}}
: This entity's angular orientation in the world.
}}
}}

Revision as of 08:14, 28 July 2009

Angles:
Pitch Yaw Roll (Y Z X) <angle>
This entity's angular orientation in the world.