Template:I BasePropPhysics: Difference between revisions

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: Allow/prevent this prop from playing its own sound when punted
: Allow/prevent this prop from playing its own sound when punted
{{I Studiomodel}}
{{I Studiomodel}}
{{I Targetname}}
{{I BreakableProp}}
<!-- already included through BreakableProp {{I Targetname}} -->
}}
}}

Revision as of 09:32, 20 July 2009

BasePropPhysics:
Wake
Sleep
Manually take the prop in or out of sleep mode. Props sleep after coming to rest and wake if affected by an external force.
EnableMotion
DisableMotion
Props with motion disabled will not move under any circumstances.
DisableFloating
Disable fluid/floating simulation.
SetBodyGroup <int>
Set this prop's body group.
physdamagescale <float>
Multiplies damage received from physics impacts. 0 means the feature is disabled for backwards compatibility.
EnableDamageForces
DisableDamageForces
Whether damaging the entity does applies force to it.
EnablePuntSound (in all games since Half-Life 2: Episode One)
DisablePuntSound (in all games since Half-Life 2: Episode One)
Allow/prevent this prop from playing its own sound when punted
Studiomodel:
Skin <integer>
Changes the model's skin to the specified number.
SetBodyGroup <integer>
Set the model's body group.
AlternativeSorting <boolean>
Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.
SetModelScale <string> (in all games since Alien Swarm) (also in Source 2013)
Sets the model scale. Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over. If there is no second value, the model will scale instantly.
Warning.pngWarning:Negative or extremely high values can cause crashes!

Shadow:

DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.

Reflection:

DisableDrawInFastReflection  (in all games since Portal 2)
Turns off rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
EnableDrawInFastReflection  (in all games since Portal 2)
Turn on rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
ToggleDraw:
DisableDraw  (in all games since Portal 2)
Add the EF_NODRAW flag to this entity. Some entities manage this on their own so be aware you can override that value.
EnableDraw  (in all games since Portal 2)
Remove the EF_NODRAW flag from this entity. Some entities manage this on their own so be aware you can override that value.

BreakableProp:

Break
Breaks the breakable.
SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
AddHealth <integer>
Adds health to the breakable.
RemoveHealth <integer>
Removes health from the breakable.
physdamagescale <float>
Sets Physics Impact Damage Scale. 0 means this feature is disabled for backwards compatibility.
EnablePhyscannonPickup
Makes the breakable able to picked up by the gravity gun.
DisablePhyscannonPickup
Makes the breakable not able to picked up by the gravity gun.
EnablePuntSound  (in all games since Half-Life 2: Episode One)
Allow this prop from playing its Punt Sound sound when punted by the gravity gun.
DisablePuntSound  (in all games since Half-Life 2: Episode One)
Prevent this prop from playing its Punt Sound sound when punted by the gravity gun.