Adding Your Logo to the Menu: Difference between revisions
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Tip:When creating your logo, use the UnlitGeneric shader, do not generate mipmaps, and disable LOD.
Note:The path of the
TomEdwards (talk | contribs) (replaced whole tut...should have done this in the first place!) |
TomEdwards (talk | contribs) (categorise) |
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{{note|The path of the <code>image</code> field is relative to <code>materials\vgui\</code>. Do not include a file extension.}} | {{note|The path of the <code>image</code> field is relative to <code>materials\vgui\</code>. Do not include a file extension.}} | ||
[[Category:Modding]] | |||
[[Category:Material System]] |
Revision as of 09:58, 19 July 2009
Instead of displaying your mod's name as a string of characters, you can have a logo image. To do this:
- Add
gamelogo 1
to gameinfo.txt. - Create
\resource\GameLogo.res
with this template:
Resource/GameLogo.res
{
GameLogo
{
ControlName EditablePanel
fieldName GameLogo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
autoResize 1
pinCorner 0
visible 1
enabled 1
offsetX -20
offsetY -15
}
Logo
{
ControlName ImagePanel
fieldName Logo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
visible 1
enabled 1
image ../logo/TF2_Logo
scaleImage 1
}
}


image
field is relative to materials\vgui\
. Do not include a file extension.