User:TomEdwards/SDK Docs draft: Difference between revisions
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{| class="standard-table" style="margin:auto;" | {| class="standard-table" style="margin:auto;" | ||
<caption style="background:#EAEEDB;border:1px solid #D0D0D0;padding:0.2em;margin-left:-1px;"> | <caption style="background:#EAEEDB;border:1px solid #D0D0D0;padding:0.2em;margin-left:-1px;">Documentation</caption> | ||
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| '''[[:category:Modding|Modding]]''' | | '''[[:category:Modding|Modding]]''' | ||
| | | Advice on managing and releasing your project | ||
|- | |- | ||
| '''[[:category:Level Design|Level Design]]''' | | '''[[:category:Level Design|Level Design]]''' | ||
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|- | |- | ||
| '''[[:category:Programming|Programming]]''' | | '''[[:category:Programming|Programming]]''' | ||
| | | A mod's C++ code defines the way its world and game rules behave | ||
|- | |- | ||
| '''[[:category:Modeling|Modeling]]''' | | '''[[:category:Modeling|Modeling]]''' | ||
| | | Models are the detailed 3D objects that appear in a map | ||
|- | |- | ||
| '''[[:category:Material System|Materials]]''' | | '''[[:category:Material System|Materials]]''' | ||
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|- | |- | ||
| '''[[:Category:Tutorials|Tutorials]]''' | | '''[[:Category:Tutorials|Tutorials]]''' | ||
| | | Step-by-step guides for all manner of techniques | ||
|- | |- | ||
| '''[[:category:Technical|Technical]]''' | | '''[[:category:Technical|Technical]]''' | ||
| | | In-depth discussion of Source's features | ||
|- | |- | ||
| '''[[:Category:Glossary|Glossary]]''' | | '''[[:Category:Glossary|Glossary]]''' | ||
| Explanations | | Explanations for terms you may encounter | ||
|- | |- | ||
| '''[[:Category:Third Party Tools|Third-Party Tools]]''' | | '''[[:Category:Third Party Tools|Third-Party Tools]]''' | ||
| | | Useful developer tools not provided in the SDK | ||
|} | |} | ||
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ |
Revision as of 13:51, 16 July 2009

Frequently Asked Questions | Release Notes | Known Issues
Modding | Advice on managing and releasing your project |
Level Design | Maps are the 3D worlds where everything comes together |
Programming | A mod's C++ code defines the way its world and game rules behave |
Modeling | Models are the detailed 3D objects that appear in a map |
Materials | Textures and shaders are combined in Source to create materials |
Sounds | Quality audio adds a fourth dimension to your world |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Choreography | Direct your digital actors' performances with choreographed scenes |
Tutorials | Step-by-step guides for all manner of techniques |
Technical | In-depth discussion of Source's features |
Glossary | Explanations for terms you may encounter |
Third-Party Tools | Useful developer tools not provided in the SDK |