User:TomEdwards/SDK Docs draft: Difference between revisions

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{| class="standard-table" style="margin:auto;"
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<caption style="background:#EAEEDB;border:1px solid #D0D0D0;padding:0.2em;margin-left:-1px;">Categories</caption>
<caption style="background:#EAEEDB;border:1px solid #D0D0D0;padding:0.2em;margin-left:-1px;">Documentation</caption>
|-
|-
| '''[[:category:Modding|Modding]]'''
| '''[[:category:Modding|Modding]]'''
| Tips on managing and releasing your project
| Advice on managing and releasing your project
|-
|-
| '''[[:category:Level Design|Level Design]]'''
| '''[[:category:Level Design|Level Design]]'''
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|-
|-
| '''[[:category:Programming|Programming]]'''
| '''[[:category:Programming|Programming]]'''
| Source's C++ program code defines the way the world and game rules behave
| A mod's C++ code defines the way its world and game rules behave
|-
|-
| '''[[:category:Modeling|Modeling]]'''
| '''[[:category:Modeling|Modeling]]'''
| Characters, monsters, guns, and sometimes even whole buildings are models
| Models are the detailed 3D objects that appear in a map
|-
|-
| '''[[:category:Material System|Materials]]'''
| '''[[:category:Material System|Materials]]'''
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|-
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| '''[[:Category:Tutorials|Tutorials]]'''
| Need help using a particular Source feature?
| Step-by-step guides for all manner of techniques
|-
|-
| '''[[:category:Technical|Technical]]'''
| '''[[:category:Technical|Technical]]'''
| Miscellaneous technical aspects of the engine
| In-depth discussion of Source's features
|-
|-
| '''[[:Category:Glossary|Glossary]]'''
| '''[[:Category:Glossary|Glossary]]'''
| Explanations of common terms
| Explanations for terms you may encounter
|-
|-
| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
| Developer tools created outside Valve
| Useful developer tools not provided in the SDK
|}
|}


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Revision as of 13:51, 16 July 2009

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Source

Frequently Asked Questions | Release Notes | Known Issues

Documentation
Modding Advice on managing and releasing your project
Level Design Maps are the 3D worlds where everything comes together
Programming A mod's C++ code defines the way its world and game rules behave
Modeling Models are the detailed 3D objects that appear in a map
Materials Textures and shaders are combined in Source to create materials
Sounds Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Tutorials Step-by-step guides for all manner of techniques
Technical In-depth discussion of Source's features
Glossary Explanations for terms you may encounter
Third-Party Tools Useful developer tools not provided in the SDK