User:TomEdwards/SDK Docs draft: Difference between revisions

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<p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p>
<p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p>


{| class="standard-table" style="text-align:left;margin:auto;"
{| class="standard-table" style="margin:auto;"
!colspan="2"| <center>Categories</center>
<caption style="background:#EAEEDB;border:1px solid #D0D0D0;padding:0.2em;margin-left:-1px;">Categories</caption>
|-
|-
| '''[[:category:Modding|Modding]]'''
| '''[[:category:Modding|Modding]]'''
| Tips on managing and releasing your project.
| Tips on managing and releasing your project
|-
|-
| '''[[:category:Level Design|Level Design]]'''
| '''[[:category:Level Design|Level Design]]'''
| Maps are the 3D worlds where everything comes together.
| Maps are the 3D worlds where everything comes together
|-
|-
| '''[[:category:Choreography|Choreography]]'''
| '''[[:category:Material System|Materials]]'''
| Make characters come to life with Source's choreography system.
| Surface textures and shaders are combined in Source to create materials
|-
|-
| '''[[:category:Material System|Material System]]'''
| '''[[:category:Sound System|Sounds]]'''
| Textures and shaders are combined in Source to create surface materials.
| How to extend and manipulate Source's software sound system
|-
|-
| '''[[:category:Sound System|Sound System]]'''
| '''[[:category:Particle_System|Particles]]'''
| How to extend and manipulate Source's software sound system.
| Effects like smoke, sparks, blood and fire are created with particles
|-
|-
| '''[[:category:Modeling|Modeling]]'''
| '''[[:category:Modeling|Modeling]]'''
| Characters, monsters, physics objects, guns — and sometimes even whole buildings are all models.
| Characters, monsters, guns, and sometimes even whole buildings are models
|-
|-
| '''[[:category:Particle_System|Particle System]]'''
| '''[[:category:Choreography|Choreography]]'''
| Effects like smoke, sparks, blood, gushing water and fire are created with particles.
| Make characters come to life with Source's choreography system
|-
| '''[[:category:VGUI|VGUI]]'''
| Valve GUI is a 2D rendering system that powers HUDs, menus and dynamic game-world monitors.
|-
|-
| '''[[:category:Programming|Programming]]'''
| '''[[:category:Programming|Programming]]'''
| Source's C++ program code defines the way the world behaves, not to mention who wins when.
| Source's C++ program code defines the way the world and game rules behave
|-
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| '''[[:Category:Tutorials|Tutorials]]'''
| Need help trying to use a particular Source feature? Check here.
| Need help trying to use a particular Source feature?
|-
|-
| '''[[:category:Technical|Technical]]'''
| '''[[:category:Technical|Technical]]'''
| Miscellaneous technical aspects of the engine.
| Miscellaneous technical aspects of the engine
|-
|-
| '''[[:Category:Glossary|Glossary]]'''
| '''[[:Category:Glossary|Glossary]]'''
| Explanations of common terms.
| Explanations of common terms
|-
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| Developer tools created by outside Valve.
| Developer tools created outside Valve
|}
|}


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Revision as of 11:09, 16 July 2009

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Source

Frequently Asked Questions | Release Notes | Known Issues

Categories
Modding Tips on managing and releasing your project
Level Design Maps are the 3D worlds where everything comes together
Materials Surface textures and shaders are combined in Source to create materials
Sounds How to extend and manipulate Source's software sound system
Particles Effects like smoke, sparks, blood and fire are created with particles
Modeling Characters, monsters, guns, and sometimes even whole buildings are models
Choreography Make characters come to life with Source's choreography system
Programming Source's C++ program code defines the way the world and game rules behave
Tutorials Need help trying to use a particular Source feature?
Technical Miscellaneous technical aspects of the engine
Glossary Explanations of common terms
Third Party Tools Developer tools created outside Valve