User:TomEdwards/SDK Docs draft: Difference between revisions

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<div style="margin:0 auto;padding-left:3.6em;width:200px;">[[File:Source-logo-200px.png|Source]]</div>
<div style="margin:0 auto;padding-left:3.6em;width:200px;">[[File:Source-logo-200px.png|link=|Source]]</div>


<p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p>
<p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p>
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| '''[[:category:Choreography|Choreography]]'''
| '''[[:category:Choreography|Choreography]]'''
| Make characters come to life with Source's choreography system.
| Make characters come to life with Source's choreography system.
|-
| '''[[:category:AI|AI]]'''
| Artificial Intelligence controls the behavior of all but the simplest of NPC actions.
|-
|-
| '''[[:category:Material System|Material System]]'''
| '''[[:category:Material System|Material System]]'''

Revision as of 09:35, 16 July 2009

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Source

Frequently Asked Questions | Release Notes | Known Issues

Categories
Modding Tips on managing and releasing your project.
Level Design Maps are the 3D worlds where everything comes together.
Choreography Make characters come to life with Source's choreography system.
Material System Textures and shaders are combined in Source to create surface materials.
Sound System How to extend and manipulate Source's software sound system.
Modeling Characters, monsters, physics objects, guns — and sometimes even whole buildings — are all models.
Particle System Effects like smoke, sparks, blood, gushing water and fire are created with particles.
VGUI Valve GUI is a 2D rendering system that powers HUDs, menus and dynamic game-world monitors.
Programming Source's C++ program code defines the way the world behaves, not to mention who wins when.
Tutorials Need help trying to use a particular Source feature? Check here.
Technical Miscellaneous technical aspects of the engine.
Glossary Explanations of common terms.
Third Party Tools Developer tools created by outside Valve.