User:TomEdwards/SDK Docs draft: Difference between revisions
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<div style="margin:0 auto;padding-left:3.6em;width:200px;">[[File:Source-logo-200px.png|Source]]</div> | <div style="margin:0 auto;padding-left:3.6em;width:200px;">[[File:Source-logo-200px.png|link=|Source]]</div> | ||
<p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p> | <p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p> | ||
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| '''[[:category:Choreography|Choreography]]''' | | '''[[:category:Choreography|Choreography]]''' | ||
| Make characters come to life with Source's choreography system. | | Make characters come to life with Source's choreography system. | ||
|- | |- | ||
| '''[[:category:Material System|Material System]]''' | | '''[[:category:Material System|Material System]]''' |
Revision as of 09:35, 16 July 2009

Frequently Asked Questions | Release Notes | Known Issues
Modding | Tips on managing and releasing your project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Choreography | Make characters come to life with Source's choreography system. |
Material System | Textures and shaders are combined in Source to create surface materials. |
Sound System | How to extend and manipulate Source's software sound system. |
Modeling | Characters, monsters, physics objects, guns — and sometimes even whole buildings — are all models. |
Particle System | Effects like smoke, sparks, blood, gushing water and fire are created with particles. |
VGUI | Valve GUI is a 2D rendering system that powers HUDs, menus and dynamic game-world monitors. |
Programming | Source's C++ program code defines the way the world behaves, not to mention who wins when. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects of the engine. |
Glossary | Explanations of common terms. |
Third Party Tools | Developer tools created by outside Valve. |