Talk:Env gunfire: Difference between revisions
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Anyone knows if this entity will work if it's placed inside a 3D skybox? And if it's affirmative, the tracers shot by the entity will be seen as always or bigger? --[[User:Erwaitin|erwaitin]] 18:47, 15 July 2009 (UTC) | Anyone knows if this entity will work if it's placed inside a 3D skybox? And if it's affirmative, the tracers shot by the entity will be seen as always or bigger? --[[User:Erwaitin|erwaitin]] 18:47, 15 July 2009 (UTC) | ||
A bit late but, it should show up in the skybox scaled up --[[User:Omnicoder|Omnicoder]] 16:02, 6 July 2010 (UTC) |
Revision as of 09:02, 6 July 2010
Couldn't this theroretically be used to make a new weapon using hammer alone? I.e parent a gun dynamic mesh to the player and have it fire when the player clicks primary mouse and do all the other things weapons do?
- That's not the point of the entity...just get a coder to do that—ts2do 15:29, 19 Nov 2006 (PST)
Env_gunfire in 3D skybox?
Anyone knows if this entity will work if it's placed inside a 3D skybox? And if it's affirmative, the tracers shot by the entity will be seen as always or bigger? --erwaitin 18:47, 15 July 2009 (UTC) A bit late but, it should show up in the skybox scaled up --Omnicoder 16:02, 6 July 2010 (UTC)