Phys lengthconstraint: Difference between revisions

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This is a physical [[constraint]] between two physically simulated objects. If one object is not specified then the respective end of the [[constraint]] will be anchored to the [[world]].
This is a physical [[constraint]] between two physically simulated objects. If one object is not specified then the respective end of the [[constraint]] will be anchored to the [[world]].


This is imporantant to note:
{{note|Object 1 is [[anchored]] to the centerpoint of the [[phys_lengthconstraint]]}}
* Object 1 is [[anchored]] to the centerpoint of the [[phys_lengthconstraint]].
{{note|Object 2 is [[anchored]] to the origin of the [[phys_lengthconstraint]]}}
* Object 2 is [[anchored]] to the origin of the [[phys_lengthconstraint]].
{{note|Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different [[constraint]]}}
* Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different [[constraint]].


[[Category:Entities]]
[[Category:Entities]]

Revision as of 20:05, 13 October 2005

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Entity Description

Entity Name: phys_lengthconstraint This is a physical constraint between two physically simulated objects. If one object is not specified then the respective end of the constraint will be anchored to the world.

Note.pngNote:Object 1 is anchored to the centerpoint of the phys_lengthconstraint
Note.pngNote:Object 2 is anchored to the origin of the phys_lengthconstraint
Note.pngNote:Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different constraint