Phys lengthconstraint: Difference between revisions
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Note:Object 1 is anchored to the centerpoint of the phys_lengthconstraint
Note:Object 2 is anchored to the origin of the phys_lengthconstraint
Note:Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different constraint
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This is a physical [[constraint]] between two physically simulated objects. If one object is not specified then the respective end of the [[constraint]] will be anchored to the [[world]]. | This is a physical [[constraint]] between two physically simulated objects. If one object is not specified then the respective end of the [[constraint]] will be anchored to the [[world]]. | ||
{{note|Object 1 is [[anchored]] to the centerpoint of the [[phys_lengthconstraint]]}} | |||
{{note|Object 2 is [[anchored]] to the origin of the [[phys_lengthconstraint]]}} | |||
{{note|Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different [[constraint]]}} | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:05, 13 October 2005
Entity Description
Entity Name: phys_lengthconstraint This is a physical constraint between two physically simulated objects. If one object is not specified then the respective end of the constraint will be anchored to the world.


