Info gamemode: Difference between revisions
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== See also == | == See also == | ||
* [[Left 4 Dead Level Creation]] | * [[Left 4 Dead Level Creation]] | ||
* [[Left 4 Dead 2 Level Creation]] | |||
* [[Survival Gametype (L4D)]] | * [[Survival Gametype (L4D)]] | ||
[[Category:Left 4 Dead Entities]] | [[Category:Left 4 Dead Entities]] | ||
[[Category:Left 4 Dead 2 Entities]] |
Revision as of 08:12, 16 July 2010
Entity description
When a map is loaded, this entity can fire outputs depending on the current game mode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Outputs - omit if none exist
- OnCoop
- Fired when the map spawns in coop games.
- OnVersus
- Fired when the map spawns in versus games.
- OnSurvival
- Fired when the map spawns in survival games.