Portal: Stay Inside: Difference between revisions
WinstonSmith (talk | contribs) m (Changing name; see page for details.) |
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== Media, etc... == | == Media, etc... == | ||
<gallery Caption=Screenshots> | |||
Image:PSI--Chamber_00_00.jpg|Testchamber 00 | |||
Image:PSI--Chamber_00_01.jpg|Testchamber 00 | |||
Image:PSI--Chamber_01_00.jpg|Testchamber 01 | |||
Image:PSI--Chamber_01_01.jpg|Testchamber 01 | |||
Image:PSI--Chamber_02_00.jpg|Testchamber 02 | |||
</gallery> | |||
== A Final Note == | == A Final Note == | ||
Please leave any questions or anything on the talk page--I'll be checking this article frequently. I will also be, most likely, modifying this page very often. | Please leave any questions or anything on the talk page--I'll be checking this article frequently. I will also be, most likely, modifying this page very often. |
Revision as of 11:32, 1 July 2009
Introduction
Portal: Stay Inside is a third-party modification for VALVe's Portal by me, WinstonSmith(Note: the PSI project hasn't been transfered to a different user; see my userpage for details). It contains a series of puzzles just like the original Portal, but one of my priorities is to add a deeper storyline. I am (as of February 2009) still in the EARLIEST stages of developement; I haven't even finished a single map yet.
Who's Working on This Thing?
As of now, I'm the only person who is working on Portal: Stay Inside. This is mainly because I'm very busy, and I don't have much time to devote to the mod.
So What Makes This So Special?
This mod will have some brilliant content contributed by other gamers, including:
- ReepBlue's excellent Portal Warm Textures (get 'em here!)
- A few great signage textures from Farragar (get 'em here!)
- New game concepts (such as timed buttons--I know I could've used switches, but whatever)
- Possible new voices. Because I don't have the equipment or the resources to record my own voices (not to mention the skill to edit the files to make them sound GLaDOS-like), and because FacePoser is an incredibly oblique piece of software, there's a good chance I'm going to default to the included scenes.
It probably will have none but the simplest models, as I'm currently using Google Sketchup as my modelmaking program. I might, if I have the time, learn the basics of XSI, but for now I'm content with Sketchup. The tools I use to convert *.skp files to .mdl files are called PlayUp Tools--Google it and check it out!
I'd love to introduce new puzzle designs or game elements, but I can't do anything with coding because I've barely mastered the C++ "Hello World" program.
So What's Next?
If all goes well, I'd like to have a website/blog up and running for the mod. I'd also (obviously--isn't this the dream of any developer?) like to have VALVe take notice of the mod once it's public.
Media, etc...
- Screenshots
A Final Note
Please leave any questions or anything on the talk page--I'll be checking this article frequently. I will also be, most likely, modifying this page very often.