Tier1: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) mNo edit summary |
TomEdwards (talk | contribs) (correction and layout) |
||
Line 1: | Line 1: | ||
'''<code>Tier1</code>''' contains Valve's version of the [[Wikipedia:Standard Template Library|Standard Template Library]], known as <code>CUtl</code>. It also provides various other Source-specific features, most notably console commands and variables. | '''<code>Tier1</code>''' contains Valve's version of the [[Wikipedia:Standard Template Library|Standard Template Library]], known as <code>CUtl</code>. It also provides various other Source-specific features, most notably console commands and variables. (High-performance game engines [http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Motivation rarely use an operating system's own STL implementation].) | ||
Tier1's source is included in the SDK at <code>\root\tier1\</code>. It compiles to a [[w:Static library|static library]] that is linked by both game DLLs. | |||
Tier1's source is included in the SDK at <code>\root\tier1\</code> | |||
== Components == | == Components == | ||
Line 10: | Line 8: | ||
=== General === | === General === | ||
<div style="-moz-column-count:4;-webkit-column-count:4;"> | |||
* <code>[[bf_read]]</code> | * <code>[[bf_read]]</code> | ||
* <code>[[bf_write]]</code> | * <code>[[bf_write]]</code> | ||
Line 31: | Line 29: | ||
* <code>[[CStringPool]]</code> | * <code>[[CStringPool]]</code> | ||
* <code>[[KeyValues]]</code> | * <code>[[KeyValues]]</code> | ||
</div> | |||
=== CUtl === | === CUtl === | ||
<div style="-moz-column-count:4;-webkit-column-count:4;"> | |||
* <code>[[CUtlBinaryBlock]]</code> | * <code>[[CUtlBinaryBlock]]</code> | ||
* <code>[[CUtlBuffer]]</code> | * <code>[[CUtlBuffer]]</code> | ||
Line 61: | Line 60: | ||
* <code>[[CUtlSymbolTable]]</code> | * <code>[[CUtlSymbolTable]]</code> | ||
* <code>[[CUtlVector]]</code> | * <code>[[CUtlVector]]</code> | ||
</div> | |||
[[Category:Engine Structure]] | [[Category:Engine Structure]] |
Revision as of 02:06, 10 April 2010
Tier1
contains Valve's version of the Standard Template Library, known as CUtl
. It also provides various other Source-specific features, most notably console commands and variables. (High-performance game engines rarely use an operating system's own STL implementation.)
Tier1's source is included in the SDK at \root\tier1\
. It compiles to a static library that is linked by both game DLLs.
Components
This list does not include "variations on a theme". Open Tier1's project and inspect its contents for yourself if you want a complete run-down.
General
CUtl
CUtlBinaryBlock
CUtlBuffer
CUtlCharConversion
CUtlCStringConversion
CUtlDataEnvelope
CUtlDict
CUtlEnvelope
CUtlHandle
CUtlHandleTable
CUtlHash
CUtlInplaceBuffer
CUtlLinkedList
CUtlMap
CUtlMemory
CUtlMultiList
CUtlNoEscConversion
CUtlPriorityQueue
CUtlPtrLinkedList
CUtlQueue
CUtlRBTree
CUtlSortVector
CUtlStack
CUtlString
CUtlStringMap
CUtlSymbol
CUtlSymbolTable
CUtlVector