$keyvalues: Difference between revisions
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Note:Since the values are arbitrary, studiomdl can't check that they are correct when it compiles the model.
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{{note|Since the values are arbitrary, [[studiomdl]] can't check that they are correct when it compiles the model.}} | {{note|Since the values are arbitrary, [[studiomdl]] can't check that they are correct when it compiles the model.}} | ||
Programmers can access the $ | Programmers can access the $keyvalues block with <code>modelinfo->GetModelKeyValueText(GetModel())</code> and the <code>[[KeyValues]]</code> class. | ||
== Syntax == | == Syntax == |
Revision as of 09:13, 23 June 2009
The QC command $keyvalues embeds a block of arbitrary keyvalues into the .mdl file.

Programmers can access the $keyvalues block with modelinfo->GetModelKeyValueText(GetModel())
and the KeyValues
class.
Syntax
$keyvalues { keyvalue data }
Common KeyValues
See Category:QC Keyvalues for a complete list.
prop_data
- Defines various properties for models for use in Valve's prop_* entities - usually prop_physics.
physgun_interactions
- Defines any non-standard interactions with the Gravity Gun.
particles
- Attaches particles.
vehicle_entry
vehicle_exit
vehicle_escape_exit
- Animations for players (or NPCs?) entering or exiting a vehicle.
Example
$keyvalues { prop_data { base Wooden.Small dmg.bullets 0 explosive_damage 100 explosive_radius 100 } physgun_interactions { onfirstimpact break onfirstimpact paintsplat onlaunch spin_zaxis onbreak explode_fire } // hud_name has been made up as an example of a one-dimensional custom KV. // (If you were being picky, you might point out that it ought to be localised ...) hud_name "Rubber chicken with a pulley in the middle" }