Ending a Portal map: Difference between revisions
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[[Category:Level Design Tutorials]] | [[Category:Level Design Tutorials]] | ||
[[Category:Portal]] | [[Category:Portal]] | ||
Revision as of 06:52, 20 June 2009
Initially made by "Thousandth Beam"
Introduction
Using this tutorial you can end maps like on Portal's Bonus maps.
Trigger
Create a brush that's the area that you want the map to end. Texture it with a "tools\toolstrigger" texture. Select it and press CTRL+T. make it a "func_triggeronce".
Entities
Make two entities. Make a "point_clientcommand" and call it "end_disconnect". Make a "env_fade" and call it "end_fade". (It is recommended to put them near the trigger just for convenience.)
Trigger's outputs
Make the trigger's outputs the following:
Output named | Target entities | Via this input | Parameter | Delay | |
---|---|---|---|---|---|
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OnTrigger | end_fade | Fade | 0.00 | |
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OnTrigger | end_disconnect | Command | disconnect | 2.00 |
Logic
When you touch the trigger the "env_fade" will make you start to fadeout. After 2 seconds, the fadeout will be complete and the "point_clientcommand" will make you return to the main menu.