City17 Episode 1: Difference between revisions
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== Features == | == Features == | ||
* | * Volumetric Lighting with smaller features included: | ||
** | ** God Rays for sun effects against Geometry. | ||
** | ** Light shafts generated by any light source when casted into a dark exterior or Interior. | ||
** | ** Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software. | ||
* | * Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing. | ||
** | * SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times. | ||
* Improved AI, resulting in more realistic battles, and smarter Opponents. | |||
''All features capable of running on a Mid-Range PC and beyond.'' | |||
<div/> | <div/> | ||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> |
Revision as of 04:45, 3 August 2009
This mod for Source is currently in closed beta development.
A new mod for Half-Life 2 being created by Gear.
System Requirements | |
---|---|
Title | City17: Episode 1 |
Developer | Gear |
Planned Release | June 2008 |
Genre | Action game |
Mode | Singleplayer & Multiplayer |
Ratings | ESRB: Mature 17+ (M) |
Platform | PC |
Requirements |
|
Overview
A mod spanning across the entire Half-Life universe. You take on the role of Jack, a rebel who along with his friend were assigned on a mission in City 17. The goal of this project was to give a different perspective on the war, as perceived through the eyes of a rebel, running in parallel with Gordon's progress along the main Half-Life story. The mod is planned to be spread into three episodes, touching on the events from all of the Half-Life 2 episodes.
"So far my goal is getting as many citizens out of the city and in to safety as possible. Yet we've been running into constant Combine reinforcements, Striders everywhere, and more zombies than I can count. Only two of us were assigned this mission and hopefully we can accomplish it. If we don't then we're all dead. Right now I'm in a lone room, Striders roaming outside and closing in but I'll make it out of here; just have to fight them off..." -jack
Features
- Volumetric Lighting with smaller features included:
- God Rays for sun effects against Geometry.
- Light shafts generated by any light source when casted into a dark exterior or Interior.
- Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
- Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
- SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
- Improved AI, resulting in more realistic battles, and smarter Opponents.
All features capable of running on a Mid-Range PC and beyond.
Updates
To find the latest updates on City 17, you can view our Website, or check the old update log here.