City17 Episode 1: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 50: Line 50:


== Features ==
== Features ==
* Includes new gameplay modes plus multiplayer in different modes:
** Capture the Flag
** Deathmatch


* Highly detailed maps.
* Volumetric Lighting with smaller features included:
** HDR 16 point Float tech.
** God Rays for sun effects against Geometry.
** Dynamic Shadowing.
** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Particle engine effects and dynamic lighting.
** Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
*** New animations, including Hi-res and beautiful explosions in game that make PC's sing.
** Hi-res Textures.


* New skins and player models.
* Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
** Rebel skins added to interact with the story and not pop out of the Hl world.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' Times.
* Improved AI, resulting in more realistic battles, and smarter Opponents.


* New Physics props and models.
''All features capable of running on a Mid-Range PC and beyond.''
** More things to blow up and throw at people.


* Inbuilt Lua Engine
** For a dynamic and flexible HUD.
** And advanced particle effects.
* Maps that span across all Episodes, coupled with a story authentic to the spirit of Half-Life.
** Planned episodes to match Ep 1,2,3 of Valve. Including Portal?
<div/>
<div/>
<div id='gameplay' {{CategoryBox}}>
<div id='gameplay' {{CategoryBox}}>

Revision as of 04:45, 3 August 2009

Development.png

This mod for Source is currently in closed beta development.

Half-Life 2 A new mod for Half-Life 2 being created by Gear.

System Requirements
Title City17: Episode 1
Developer Gear
Planned Release June 2008
Genre Action game
Mode Singleplayer & Multiplayer
Ratings ESRB: Mature 17+ (M)
Platform PC
Requirements
  • 1024+ RAM
  • DirectX 9+ GPU - Geforce family 8-9 -200 and above.
  • Windows Xp/Vista/2000
  • Steam Account (active)
  • A good Graphics processing card for dynamic shadowing and 16 point float HDR
  • 2.6 Dual or Quad GHz processor

Overview

A mod spanning across the entire Half-Life universe. You take on the role of Jack, a rebel who along with his friend were assigned on a mission in City 17. The goal of this project was to give a different perspective on the war, as perceived through the eyes of a rebel, running in parallel with Gordon's progress along the main Half-Life story. The mod is planned to be spread into three episodes, touching on the events from all of the Half-Life 2 episodes.

"So far my goal is getting as many citizens out of the city and in to safety as possible. Yet we've been running into constant Combine reinforcements, Striders everywhere, and more zombies than I can count. Only two of us were assigned this mission and hopefully we can accomplish it. If we don't then we're all dead. Right now I'm in a lone room, Striders roaming outside and closing in but I'll make it out of here; just have to fight them off..." -jack

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

Updates

To find the latest updates on City 17, you can view our Website, or check the old update log here.

Screenshots

C17 city day 020000.jpg
C17 city day 020003.jpg
C17 city day 020001.jpg
C17 city day 020002.jpg
C17 city day 030073.jpg
C17 city day 030074.jpg
C17 city day 030075.jpg
C17 city day 030076.jpg
C17 city day 030078.jpg
C17 city day 030083.jpg
C17 city day 040018.jpg
C17 city day 040019.jpg
C17 city day 040020.jpg
C17 city day 01a0001.jpg
C17 city day 01a0002.jpg