VGUI PanelListPanel: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:
  vgui::PanelListPanel* myPanel = new PanelListPanel(this, "myPanel");
  vgui::PanelListPanel* myPanel = new PanelListPanel(this, "myPanel");


Once we have our PanelListPanel created, we can add controls to it in our ApplySchemeSettings function. Heres the ApplySchemeSettings function for the skeleton PanelListPanel displayed in the image above:
Once we have our PanelListPanel created, we can add controls to it in our ApplySchemeSettings function. Heres the ApplySchemeSettings function for the skeleton PanelListPanel displayed in the image to the right:


  void CItemMenu::ApplySchemeSettings( vgui::IScheme *pScheme )
  void CItemMenu::ApplySchemeSettings( vgui::IScheme *pScheme )

Revision as of 21:59, 6 June 2009

A PanelListPanel is a vgui2 element defined in the vgui_controls library, in the file PanelListPanel.cpp. PanelListPanels are available in all source games. PanelListPanels display a list of user specified label, control pairs.

This is a screenshot of a skeleton PanelListPanel.

Example Usage

Before creating anything, we first need to include the PanelListPanel header file.

#include <vgui_controls/PanelListPanel.h>

PanelListPanels can be created via the c++ keyword new with a simple call to PanelListPanel.

vgui::PanelListPanel* myPanel = new PanelListPanel(this, "myPanel");

Once we have our PanelListPanel created, we can add controls to it in our ApplySchemeSettings function. Heres the ApplySchemeSettings function for the skeleton PanelListPanel displayed in the image to the right:

void CItemMenu::ApplySchemeSettings( vgui::IScheme *pScheme )
{
	BaseClass::ApplySchemeSettings( pScheme );

	vgui::Label* label = new Label( this, "label1", "Label1" );
	label->SetText("Label1");

	for (int i = 0; i < 5; i++)
	{
		char buffer [40];

		Q_snprintf(buffer, sizeof(buffer), "image%i", i);
		vgui::ImagePanel* imagePanel = new ImagePanel( this, buffer );
		imagePanel->SetImage(scheme()->GetImage("materials/HUD/eye", false));

		Q_snprintf(buffer, sizeof(buffer), "label%i", i);
		vgui::Label* label = new Label( this, buffer, buffer );
		label->SetText(buffer);

		m_pList->AddItem(label, imagePanel);
	}

	m_pList->SetVisible( true );