Invisible Textures: Difference between revisions
		
		
		
		
		
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| Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes causing a sort of corruption in the compiled bsp | Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes causing a sort of corruption in the compiled bsp.   | ||
| *By "clipped" i mean using the Clipping Tool | *Try deleting as many clipped brushes as possible and make then more simple by just having a cube rather than smoothed edges.  | ||
| or | |||
| *Turning these clipped objects into a func_brush actually fixes this problem. Making then func_detail's can cause some problems like T junction compile errors, so stick to the func_brush's. | |||
| (By "clipped" i mean using the Clipping Tool) | |||
| [[Image:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]] | [[Image:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]] | ||
Revision as of 16:50, 9 May 2009
Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes causing a sort of corruption in the compiled bsp.
- Try deleting as many clipped brushes as possible and make then more simple by just having a cube rather than smoothed edges.
or
- Turning these clipped objects into a func_brush actually fixes this problem. Making then func_detail's can cause some problems like T junction compile errors, so stick to the func_brush's.
(By "clipped" i mean using the Clipping Tool)