Talk:Compiling a model: Difference between revisions
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Subject15837 (talk | contribs) (→Glitchy Model: new section) |
TomEdwards (talk | contribs) |
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Below is my qc file in case it helps: | Below is my qc file in case it helps: | ||
<code> | <code> | ||
// | // | ||
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} | } | ||
$sequence idle "Elevator_button_idle.smd" fps 15 | $sequence idle "Elevator_button_idle.smd" fps 15 | ||
</code> | </code> | ||
:First thing I'd try is removing $texturegroup there. I've never seen a model with that many. --[[user:TomEdwards|TomEdwards]] 14:32, 5 May 2009 (UTC) |
Revision as of 07:32, 5 May 2009
Programmer's Notepad use
Is there any way to use Programmer's Notepad (http://www.pnotepad.org/) for work with .qc-files? Meaning, is it possible without really great efforts. I checked it's profiles ("schemes") already and - they are not compatible with those of Notepad++ (so if one wants to use PN, then creating a scheme is necessary).
Glitchy Model
I created a model, you know, modelled it, exported SMD's, compiled, etc., but when I try to put it in hammer as a prop_static it just doesn't show up, and when I place it as a prop_physics (which it really shouldn't be) it won't let me pick it up. In addition, when I touch it so as to "wake" it, the game crashes. I'm stunped as to what's going on. Please help!
Below is my qc file in case it helps:
//
$modelname Elevator_Button/Elevator_Button.mdl
$cdmaterials models/Elevator_Button
$staticprop
$scale 2.0
$body studio "Elevator_button_ref.smd"
$texturegroup "Elevator_button"
{
{ "Elevator_button" }
{ "Elevator_button_skin_01" }
{ "Elevator_button_skin_02" }
{ "Elevator_button_skin_03" }
{ "Elevator_button_skin_04" }
{ "Elevator_button_skin_05" }
{ "Elevator_button_skin_06" }
{ "Elevator_button_skin_07" }
{ "Elevator_button_skin_08" }
{ "Elevator_button_skin_09" }
{ "Elevator_button_skin_10" }
{ "Elevator_button_skin_11" }
{ "Elevator_button_skin_12" }
{ "Elevator_button_skin_13" }
{ "Elevator_button_skin_14" }
{ "Elevator_button_skin_15" }
{ "Elevator_button_skin_16" }
}
$sequence idle "Elevator_button_idle.smd" fps 15
- First thing I'd try is removing $texturegroup there. I've never seen a model with that many. --TomEdwards 14:32, 5 May 2009 (UTC)