Binary space partitioning: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) m (→Links) |
m (→Links: Attempted to find [moved] page to no avail, so removing broken link.) |
||
Line 5: | Line 5: | ||
* [http://www.unrealwiki.com/wiki/BSP_Tree General info on BSP formats.] | * [http://www.unrealwiki.com/wiki/BSP_Tree General info on BSP formats.] | ||
* [[The Source Engine BSP File Format]] | * [[The Source Engine BSP File Format]] | ||
* [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison). | * [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison). | ||
* [[Wikipedia:Binary space partitioning|Information at Wikipedia about Binary space partitioning.]] | * [[Wikipedia:Binary space partitioning|Information at Wikipedia about Binary space partitioning.]] |
Revision as of 19:29, 12 May 2010
BSP stands for Binary Space Partition. *.bsp is the file extension for maps/levels used by BSP based game engines. For more information how BSP works see the Wikipedia article on binary space partitioning.
Links
- General info on BSP formats.
- The Source Engine BSP File Format
- Quake 2 Engine BSP format (for understanding and comparison).
- Information at Wikipedia about Binary space partitioning.